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(+1)

I couldn't get past the second level with the cannons, I couldn't figure out how to reliably get on a cannonball, much less do it twice in a row. Was there a lot after that I ended up missing?

The character controller felt a little too heavy/full of momentum I think, like takes too long to accelerate, decelerate, and turn once running. Would've really liked some more precision to see what other ideas were here, cause it was off to a really promising start!

(+1)

Hey, thanks for playing! You missed 2 more levels, both including the cannons. It requires a bit of precision, but usually you just fire the cannon and jump on, and tap W to stay on, and then jump off. The character controller with the sliding is a part of the physics design, but this could be tweaked! Thank you for the feedback my friend.