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teledev

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A member registered Jan 29, 2023 · View creator page →

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Recent community posts

Thanks for giving it a shot in the downloaded game! Appreciate it:)

Cool concept! For next time, adding ZQSD support is usually not a big hassle, but enhances UX :p
Great job

Going faster makes it physically uncontrollable haha, but the game feels really good. Nice job:)

Did not expect ice skating to be ice flying 10/10

Sounds like a cool game, tried it out and was pretty confused though! Maybe include an outline for selected pinguins and some sort of tutorial-stage to help the learning curve for beginning players:)

Cool concept! For next time, maybe also implement ZQSD/Arrow keys support, and some sort of tutorial to introduce the player into the game :)

Really cool, just lacks some game design on the movement - it's very hard to control, and there's nothing to make the jump juicy (coyote time / jump buffer / variable jump height / cancelling / ...). That being said, great potential. Those are just some pointers to make it even better.

KABOOM

much wow

Hey, can you add me on discord? My discord is teled

 

The art style is really cool, for next games, some quick fixes to make it better: scaling UI, text billboards rotate towards the player, more visual feedback when actions are happening in the game.

Try to make the movement a little more responsive, and if you'd like, continue working on the project. Could be cool, but as of now there's not a lot to rate yet. Drawings are great, though!

Cool drawings!

SO GOOD!

Great game! Visuals are really nice. I'm not sure if the wall jumping mechanic works as intended, it feels a little weird and I couldn't do it for some reason. Might be a skill issue. Good job on the game:)

Fun game, everything looks good of course with UE5, just a shame that it's 650mb

Cool game, ended up speedrunning it to 2:02:31, I like the fact that you can reverse gravity mid-air, in contrast to some other games with gravity in this jam. Good execution of this theme! Fun!

The time slider feels a bit useless, and the movement is too slow even on the fastest setting. In the last level, the flipper pins just make it really frustrating, and after a few tries, my meteor glitched through the wall and exited the level...
Nonetheless, cool game/concept!

The time slider feels a bit useless, and the movement is too slow even on the fastest setting. In the last level, the flipper pins just make it really frustrating, and after a few tries, my meteor glitched through the wall and exited the level...
Nonetheless, cool game/concept!

Cool game, feels pretty polished. Not everything is clear with what's going on, but it's fun nonetheless. Could use a little more level design to teach the player how it works or let them practice the mechanics, I wasn't very good with the jetpack.

Good job!

Very nice juicing everywhere, feels like a very polished mini-game. Not sure why I got a steam deck / nintendo switch though? Is it an easter egg? Fun game, only annoyance was that gravity could only be changed when on the floor. 

Very nice juicing everywhere, feels like a very polished mini-game. Not sure why I got a steam deck / nintendo switch though? Is it an easter egg? Fun game, only annoyance was that gravity could only be changed when on the floor. 

The doors are a little weird, but the art is cool! The bombs are a little glitchy, and sometimes bullets don't seem to work (or fire in the wrong direction). Fun game though, and you can make it even better!

Cool game, it feels really smooth for a bullet hell / shoot 'm up type of game. The physics distortion fields feel a little useless though, I get higher scores without using the fields. User experience wise, it would be a cool feature to end the fields when exiting the screen (web GL - so I right clicked outside the screen a lot). Would be cool to have a little more gameplay, fun proof of concept though.

Found the secret easter egg (not going to spoil - but yeah, kind of stumbled on it when trying to figure out how the game worked).  Pretty short, but cool proof of concept. Good job!

Great work for your first game - here's some feedback:

- make sure to make a screen (or itch comment) that has the controls

- visual feedback to player input is really important (visual effects / screen overlay)

- leave the last day(s) of the jam to polish, this way you will have enough time to implement everything (the restart button!!)

Good job though!

Cool concept, but the UX can be improved upon a lot - the level design makes it so that the player goes off of the map immediately (for almost 20 tries for me) - and after finally getting past the first few jumps, I got stuck in a hole. You could write this off as a skill issue on my part -which it was- but an important part of making games is level design - and teaching your players the mechanics of the game in an easy environment at first - only then you can make it more complicated. This could be a lot of fun though!

Cool game, not really sure how it fits the theme though (only thing I saw that were broken physics were the jumping higher if you stood on one of the crates). This one mechanic feels insignificant to the main game to me. It looks cool though, and I like the puzzling / trying to figure stuff out.

Cool puzzles, not really sure how the theme fits though, feels like a tile-based portal game, with 'time' slapped onto it (and never really used). Good job though, I like the art!

I wasn't really sure what was going on, tried to play and instantly died and then when I tried to play again it said I had won the game. The voice acting was really cool though! Good job:)

Sure thing my friend, I'll give it a shot:)

Gracias

Thanks for playing! Glad you liked it.

Hey, thanks for playing! 

You move with WASD (as specified in the description and in the game control screen), and the cannons are to fire, then hop on the cannon balls (that are slowed down by time) to get to higher platforms.

Hey, thanks for playing! You missed 2 more levels, both including the cannons. It requires a bit of precision, but usually you just fire the cannon and jump on, and tap W to stay on, and then jump off. The character controller with the sliding is a part of the physics design, but this could be tweaked! Thank you for the feedback my friend.

nice game, not a big fan of the graphics but the concept is fun - why did i get on to a piracy screen though?

Thanks for hosting this game jam, it was a lot of fun.

Best of luck to everybody and their games!

Pretty cool game, but I feel like wall jumping just made me skip every level with ease, is this intended?