Thank you! If you want to try something like this I am happy to share some stuff with you implementation wise: The drawing works by spawning metaballs. just google “metaball shader godot” and you will find something similar. The resulting texture is then compared to a target texture and the score is calculated. I am happy you enjoyed the game. :)
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Thank you very much for your attention and for sharing the information, it will be very useful. I greatly appreciate you giving me direction regarding the mechanics you implemented, it will certainly be very useful in future projects. I will find an effective way to adapt it for Game Maker (hopefully it's possible). I wish you much success in your career as a developer, you have enormous potential, both in art and programming, as well as in general aspects of game development.