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I have mixed feelings about soliciting feedback for released games in jams, but you're clearly putting forth a really good faith effort to give other people feedback too. I have thoughts on how to improve the animation of the cube and stuff but from your devlog it sounds like do too :P Actually I don't think it's nearly as bad as your devlog makes it sound like. It's clean and aesthetically pleasing, by and large. A lot of the transitions, especially going from one level to the next, or dying and respawning, easily take like 2-300% more time than they should imo. Some bugs I noticed, too, like it aggressively trying to convince me to restart when I was seconds from completing level 10 (i accidentally lost the screenshot as itch didn't like me posting it for some reason, can recreate it reliably if you want help bug squashing)

I got stumped on level 18, would be cool to see a full playthrough at some point. I think I might've been taking the wrong approach to a lot of the puzzles! Congratulations on finishing a game, though, that is a huge achievement ๐Ÿฅณ

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Thank you for your feedback (although the game is out there to play, it is still not perfect and have had no playtesting for me to find out about bugs, hence I'm trying to get people to try it out, for free and without downloads of course, and provide feedback if they can to see wether they like it as it is or if I have to change some aspects or even fix some bugs, I'm alone working on it, there sure are bugs).

For the "Press R to restart" text, it actually only appears in 2 levels in the game (level 10 and 11) and is meant to teach players that they can quickly restart a level by pressing R.

If you got the text to spawn but you actually didn't need to restart in level 10, please tell me more about it. You don't need to play the game again to get a screenshot if you don't want to, you can just describe what happened, and also here's a screenshot of the level layout so you don't even need to open up the game's page again


Again, even though you have mixed frelings about asking for feedback, I still want to do my best to improve both the game itself and myself as well, and feedback helps immensely for that :)

Didn't mind opening it back up just to double check. And then I forgot to take a screenshot lol

so the red line is the path I took from start - push the lower block left, jump up through the middle, push the upper block right until both it and I fall off, then jump back up.  From there solving the puzzle is simple.

I think it's the falling on the block after pushing it off that triggers it.

(+1)

Oh, that's not supposed to happen... I'll investigste further about it later, thank you again for the reports and feedback :)