Play cute game
SQUAREISH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/UX | #4 | 2.842 | 2.842 |
Audio/Sound Design | #4 | 2.789 | 2.789 |
Art Style/Visuals | #5 | 2.895 | 2.895 |
Overall | #9 | 2.547 | 2.547 |
WOW-Factor | #10 | 2.368 | 2.368 |
Theme | #27 | 1.842 | 1.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity (main game creation), FL Studio (sounds and music), Adobe Illustrator (visual assets, art, artworks, etc...)
How does your game fit the theme?
You play as a square that doesn't have proper physics implemented: in fact, if you try to jump, you actually only squish down. It's squishing back up that makes the cube jump, first lesson they give you in physics class right?
Also, there are some physics bending mechanics later in the game (gravity switch, portals that teleport you, etc...).
Finally, the game is full of bugs caused by the Unity physics engine mixed with my own
custom physics system... Does this also count?
Devlog link
https://oddeyes.itch.io/squareish/devlog/612169/6-years-to-complete-a-bad-game-squareish
Self-made stuff
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Comments
That was indeed a very nice and polished game to play.
Nice build up in level difficulty.
Graphics were cute and simply but still effective and 1 coherent style throughout the game.
Relaxing background audio fits also and some nice jump sfx.
Controls were smooth but still it had sometimes difficulty to jump from the point I wanted with the squish.. But that also added a nice difficulty challenge.
Level selection screen and menu's look nice and polished also and fit into the general visual style.
The theme for this jam would have slightly touched ;)
But overall a very smooth entertaining experience. You can see you put a lot of effort into this game! Nice job!
Thanks!
Good work. I'm glad you were able to finish your game in this Jam Period. I really liked the level design. Making good puzzle levels is difficult.
I like the learning by doing style of the levels.
I was glad I could skip some levels since I was absolutely stumped on 7 and 8.
Thank you, glad you liked it :D
Fantastic graphics! Simple yet reminiscent of Geometry Dash. The UI graphics are superb, reminding me of the same quality. Great job!
Thank you!
Geometry Dash was not really an inspiration, but I did play it for a long time until a few years ago (I was actually a fairly known creator, with various featured levels and a couple of epic ratings too, also had a couple of levels with 1.5, 2.5 and 3.5 million downloads).
But again, thank you for playing and reviewing :D
Hi. I played through a few levels and felt the game was really well polished. I am not bothered that it technically was started outside the jam period since you were honest about it and are opting out of prizes.
As a side note, did you know that there are actually many jams specifically for finishing "old" projects and/or getting feedback on already published games? I have a lot of old unfinished games too, so I tend to be on the lookout for them. The bimonthly jam "Improve Your Game" and "Feedback Fest/Quest" are some of the most notable and have voting segments, which I find gives games much more views and feedback than unvoted jams. Unfortunately, they both just finished, so it will be a couple months before they run again.
Some currently running "old" project jams are the year long jam Finishit23 and a slightly different jam called Indiepocalypse, which is looking for games to include in a paying anthology and does accept "old" and already published games. Jam ends in a day, but runs every month or so.
Oh, thank you for all the suggestions and resources!
I did know about some of them, but the majority were new for me, so thank you, I'll look them up as soon as I can :D
❗❗ To clarify:
The creator of this game has indicated that he does not want to be considered for the awards and that the game was "probably" not quite made according to the rules of our jam.
But I see that the creator does a lot to provide feedback and help to the other games and has also clearly indicated that he does not want to win but wants to be part of the community and asked kindly to let them participate.
For ONCE 😈(yes only once)! we allow that maybe the rules are not completely followed and you can just play this game and provide feedback. You can give a rating or only feedback so that the game does not get in the way of the final ranking. We will not include the game for the final ranking and rewards even if the score says so...
Thank you again for clarifying even further :D
This was an awesome game, hard to rate fairly along with the other games since it wasn't made in the game jam but the level of polish was just absolutely insane! Really cool game, I really liked this one and it does get pretty challenging towards the end. Once it hit 18, I was really struggling!
I've uploaded some gameplay footage where I played the game and just spoke what I was thinking, which should have some useful information in it.
Thanks for making and uploading this game!
Timestamp: 0:41:04
Thank you for this!
I watched through the whole video, for other games in it too, and I believe you provided great feedback for everyone. Also, seeing someone else play your game is very insightful.
For my game in particular, I would like to clarify some things:
Thank you again for your useful playthrough :D
I have mixed feelings about soliciting feedback for released games in jams, but you're clearly putting forth a really good faith effort to give other people feedback too. I have thoughts on how to improve the animation of the cube and stuff but from your devlog it sounds like do too :P Actually I don't think it's nearly as bad as your devlog makes it sound like. It's clean and aesthetically pleasing, by and large. A lot of the transitions, especially going from one level to the next, or dying and respawning, easily take like 2-300% more time than they should imo. Some bugs I noticed, too, like it aggressively trying to convince me to restart when I was seconds from completing level 10 (i accidentally lost the screenshot as itch didn't like me posting it for some reason, can recreate it reliably if you want help bug squashing)
I got stumped on level 18, would be cool to see a full playthrough at some point. I think I might've been taking the wrong approach to a lot of the puzzles! Congratulations on finishing a game, though, that is a huge achievement 🥳
Thank you for your feedback (although the game is out there to play, it is still not perfect and have had no playtesting for me to find out about bugs, hence I'm trying to get people to try it out, for free and without downloads of course, and provide feedback if they can to see wether they like it as it is or if I have to change some aspects or even fix some bugs, I'm alone working on it, there sure are bugs).
For the "Press R to restart" text, it actually only appears in 2 levels in the game (level 10 and 11) and is meant to teach players that they can quickly restart a level by pressing R.
If you got the text to spawn but you actually didn't need to restart in level 10, please tell me more about it. You don't need to play the game again to get a screenshot if you don't want to, you can just describe what happened, and also here's a screenshot of the level layout so you don't even need to open up the game's page again
Again, even though you have mixed frelings about asking for feedback, I still want to do my best to improve both the game itself and myself as well, and feedback helps immensely for that :)
Didn't mind opening it back up just to double check. And then I forgot to take a screenshot lol
so the red line is the path I took from start - push the lower block left, jump up through the middle, push the upper block right until both it and I fall off, then jump back up. From there solving the puzzle is simple.
I think it's the falling on the block after pushing it off that triggers it.
Oh, that's not supposed to happen... I'll investigste further about it later, thank you again for the reports and feedback :)
very fun graphics. not sure how i should rate this considering you didn't make this in part of the jam. but i think this could do well on steam or something with the right audience.
Thanks, for rating, if you don't feel the game should be rated, just dont give it a rating, again I don't want my game to be considered as part of the jam competition and won't accept eventual prizes or placing in leaderboards and similar. I stated it as clearly as I could.
I would like to clarify that I did make 100% of the game myself, and that for this jam I simply dusted off the old game project and made the final adjustments, polishing, and level design in the 10 (actually only 8 or 9) days of the jam, and I believe this could technically count as using assets (even if made by me) for the game, like music and visual assets. But still, since most of the game was made outside of the jam period, I decided to opt out of the main competition.
Also I still haven't played your game (I only played browser/HTML games today), I am looking forward to play it tomorrow :D
sounds good!
Very nice UI!
Thank you :)
Eres una de las pocas personas que si sabe lo que significa que participar y un buen feedback es el mejor premio para una jam, sigue asi deverdad que me has sorprendido, tanto en el juego como en tu forma de ser, deverdad que te mereces mas.
Intenté traducir tu mensaje ya que no hablo muy bien español (usé el traductor de Google para escribir esto). Gracias por tus amables palabras :D
In english:
I tried to translate your message since I don't speak spanish very well (hope you will do the same with this message). Thank you for your kind words :D
I'll do it as soon as I can tomorrow, today I mainly played in-browser games.
I'll try to play as much downloadable games as possible tomorrow.
Thank you very much dude.
Nice game. Not sure how to rate it etc considering it's not really part of the jam proper. It has a nice logic to it and I thought it progressed nicely. The jump mechanism is very satisfying. Nice work
You can avoid rating it, I'm not looking forward to win the jam or get ratings from players, I am just providing feedback and rating other games while hoping they will end up giving my game some feedback too (it is still my first released game, and I'd like to release more in the future, with no feedback I can't improve).
So, again, don't rate it if you are not sure what to rate the game, the feedback you provided is enough for me, and if you have suggestions, encountered problems or bugs while playing, please let me know too :D
Also if you want to keep playing the game but can't afford to pay the price for the downloadable version I can give you a free key as I explained in the game's main page :)
I played your game too and rated it, left some feedback in your game's main page
Nice game! Very polished, I'm not surprised it took more than a week hahaha, I understand more after reading your comment lol. Well done! You should play my game when you have time!
I played your game, left feedback as a comment and gave it a rating. Very good job on it, your game is pretty fun :D
IMPORTANT NOTE: For anyone playing SQUAREISH (my jam submission), I would like to make clear that I did NOT develop the entire game during the period of the jam, but rather a very small part of it (as clearly stated in the Devlog): the game itself was mainly built years back, but I never finished it and never made everything I had in mind for the game, but then I decided to finish it for this jam in the 10 days period alowed to make games (so it might still count as if I used premade assets made by myself and then assembled them into various levels for the game, which is pretty much what I did in the 10 days of the jam, but still, I did not do most of the game's content during the period of the jam itself). I do not want my game to be taken into consideration when judging other developers' entries, not for prizes nor for scores or leaderboards or anything that is "competitition-related". I still submitted my game to this jam because I ended up finishing the game in a rush 10 in the days of this jam, plus I believe it is an amazing and rare opportunity to receive precious feedback for my game from other fellow game developers. I am still willing to play and rate other submissions for the jam, I just don't want mine to be compared to those in any means, as it would not be fair. Thank you for reading through this, I hope I didn't cause any problem.
We really appreciate your honesty. I was so flabbergasted by the game. The game is awesome and I was a bit confused cuz I saw the fact that you posted the game in two game jams. The game is really cool doe. Love it. Also hate it at the same time. I die like an idiot on some easy moves. Idk if I like it or not. Or if I am just dumb. Nice game doe. gj
Very happy you liked it, but also sad you die a lot... the game was not supposed to be challenging in the platforming side of the game but rather in the puzzle solving aspect. Also, i submitted to the other jam too because it has no theme nor a fixed time frame in which you should work on your game (just a time period for people to submit their game), and has no prizes nor winners, so it is just a fun jam with a cool concept that I liked, in which you can submit whatever you want.
Thank you for the feedback on the game btw :D
The game is not very challenging. I am just dumb