Bugs found in 5.2:
- Can get locked in the Giant Rat door room if a mimic enemy spawns from the loot within.
- Digitrade feet on a player with large size (500+) causes player to fall thru the ground when attempting to step over a wall.
- Somehow spawned an invisible wall at the primary entrance to the bandit hideout. I think it was after reloading the game after fighting the bandit boss once.
- Rock Sword makes max AP negative. Might be intentional, but the item description only mentions draining enemies of AP, not the user themselves.
- Consuming 300+ items at once freezes the game. Consuming 100 items stalls the game for a good 30+ seconds. Substantially moreso for 200 items.
- After consuming several hundred items, Level Up menu is slow to open.
The slowdown/freezing from items I suspect to be due to processing each item separately before applying the next item in the batch. Probably want to perform the final stat change calculation before processing any animations or other state changes to speed things up. I suspect the level up slowdown is due to some sort of processing of previously consumed items when the menu is opened.