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Decently snappy controls but overall gravity felt frustratingly strong, as did acceleration upwards while floating. I suppose that's somewhat the point? I appreciated the fact that it actually saves progress, and the color picker thing is cool. I did feel like each room should be a checkpoint, or that should be an optional "easy" mode. Respawning also was a little slow, though pacing was otherwise good.

Really solid entry overall though!

I thought about making each room a checkpoint but I wanted it to be a bit more challenging.