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OriginalStone8

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A member registered Jun 23, 2023 · View creator page →

Creator of

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I just added extra explanation for the game in case you just don't know how the original mine sweeper works.

Yeah i was told a lot about the boxes being too slippery, the thing is to make the player not stick to the platforms i use a material set with zero friction on the platforms and then when i added the boxes they were way more slippery then they are now so i transferred the material from the platforms to the player and it is much better but still not quite there and i had no idea what to try and change for it to be better, if you have a suggestion i would love to hear it.

The pixel art was very neat and the simple controls of using just the space bar made the game easier to understand and pick up on. The power ups were great but maybe adding more would make the game more interesting. Overall i think that this game is very impressive considering this is you'r first game.

The game was really fun and the graphics were great, the only thing i can say is that it would have been nice to also be able to play it in the broswer.

I really enjoyed the simple graphics of the game and the game itself was very fun to play, i just found the player a bit too slippery and jump was a bit heavy, but once i got used to it, it was much easier. Also once i got to the second room i couldn't figure out how to get out of there i was trying for li ke 10 minutes and then i gave up.

The game was really fun, i played for like 15 minutes and i could barley last for more then 20 seconds. But the visuals were really cute and so were the sound effects.

I really like the art in the game especially the rats, but my favorite part was the shooting sfx it was just so satisfying.

The graphics were amazing and so were the sounds, i also really liked the power up ideas even though when i chose to be mini it said my enemies won't see me but they still followed me so i believe i didn't fully understand what it meant but still it's a great game and it was really fun to play.

I have already rated your game :)

This game was really fun, I liked the concept and interpretation of the theme. The graphics, the music and the sound effects matched the vibe of the game very well and made the gameplay much more interesting.

I think that it is a creative idea and i really like these types of puzzle - like games, but i had a hard time understanding how to play and how to get my isolation score up so i can do more things that's probably why i couldn't pass the first level but at least i enjoyed the graphics of the game while playing even though i found it a bit weird how there's a big difference between the art in the board scene and the art in the enemys scene.

The game had a very relaxing vibe to it and the visuals were really nice aswell.

I didn’t notice the problem with the bouncy platforms, I’ll try to fix it after the jam is finished. By the way getting all the way to the last levels is pretty impressive i built these levels and even for me it was really hard.

I think the art was a bit inconsistent but the game itself was pretty interesting and fun to play.

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The AI voice was amazing and it was so funny to rebel against it and hear it say NOO or ARE YOU INSANE that was really enjoyable.

Yeah i realised that in the built version on itch it was impossible to pass the little pits in level 8 but it might be because of a resolution problem cause in the unity editor you can scrape by sides of the spikes without the balloon popping or the player dying.

It does end but i used OnTriggerEnter so if you entered the collider before the cool down ends which i think it was about 0.2s then it isnt considered enterd anymore so the player collider whould have to exit the spike then enter again for you to die.

I think the reason for the bug with the spikes is because i found it annoying that when your balloon pops you die from the same spike immediately after and that destroyed the point of the balloon being a shield so i added a cooldown to the spikes but i guess the cooldown was a bit too long.

I acutally dont know what has happend in level 8 cause when i play it in the unity editor you can get out of the pits pretty easly but for some reason when i play it on the built version here its quite impposible to get out of them as you mentioned. 

Oh i didnt realise that there was a pause menu i guess know it makes sense.

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The visuals were simple and looked very polished however it was frustrating that when i accidentally pushed the box to a corner i could not get it out or restart i had to close the game and open it again. also when i got to the third part i could not figure out what to do because i didnt have enough boxes.

The art and the sound effects were great and kept the game interesting to play and i really liked the little comments that popped up every time you wake up, but i think that the water and food were running out very quickly i dont know if it was the intention or not but still the game was really fun to play.

I really liked the art of the game, but one thing that bothered me was that once i started the level i didnt have an exit button or a way to restart the level if i made a mistake. but other than that the game was great.

I think the idea of a dialog was very creative.

yeah i have seen all these bugs but I didn’t have time to fix them because i wanted to finish creating the levels, also the jump with the balloon wasn't intended but i liked it so i decided to keep it in.

Then you should have done the tutorial or read the description because then you would have known that you need to pick up all keys but to exit you must not have any wrenches 

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It looks like you have an html file so it's ment for web not for download and it's not possible to play it, you need to select "this file will be played in the broswer" in the itch "edit game" settings in order for people to play it. Looks like an interesting game though.

i don’t know why the arrows even work I didn’t mean for it, i already fixed stuff and added the up arrow for jumping but I can only update it after the voting ends.

i watched the video and it looks like you forgotten that jumping is an option i mean I’m impressed you were able to control the floating so good but its easier to just jump over the spikes

I thought about making each room a checkpoint but I wanted it to be a bit more challenging.

other than the cat sfx the rest of the sfx are mine and i just couldn’t find the video i used these from so i didn’t know how to credit it.

I felt that too, it took me an hour to decide whether i should change that but i wanted it to be a bit different since i know that this idea isn’t the most original.

The W & A  Keys didn't work?, if so then i really don't know what is the issue because it worked well for me and others.

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Are you referring to the buttons for the balls to move or the UI button to start playing?

Which buttons?

Thank you

At first I made the cool down longer but i felt that since it was supposed to be the main power it should be available more so I changed it.

I decided to shoot with the mouse because the mouse aims to where you shoot and I found it easier that the shoot and change shape are close to each other. 

There's an icon on the bottom of the screen that shows the shape you'r currently on.

The reason I made it so you cant be in the middle is because thats way you can just cheat to avoid the obstacles so i thought it would be more interesting this way, also there is an issue with the music i forgot to make it so it will loop, thats why it stops.