Hey! I've been absorbed in development and didn't realize I had so many new comments here.
Oh ok, that build is a little behind the current game state.
There are a few bugs in game indeed, the specific one you're talking about is supposed to be fixed now :)
Atm I'm trying to make a fun demo, but I'm not stressing too much about it because I'll have to rebalance everything once I move to full game development. But you are right, I will for sure implement a better distribution of cards rarity and combo values through a run for the actual release.
Adding the possible enemies actions to be visible in game is in my plans :) But I'd like to stick to the no intent formula.
If you wanna give the game another try, just know that:
Once you beat a mimic you'll be able to find a second, stronger one.
You can fight the shop (you figure out how to do it :P).
There is a secret boss in the pond room.
And if you beat all these enemies before the final boss, you'll unlock a special, final final boss.
Thank you very much for the feedback!