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Oh, to be a tourist double-jumping past security in South America.

This was interesting! Unfortunately my laptop is a hunk of junk and that messed with my experience a little (UE pinged me twice about unsupported drivers, lack of mouse sensitivity options threw me off a bit, and the controls are a bit floaty) but I still managed the platforming just fine.

Have listened to the soundtrack both in-game and on bandcamp and love it! Think it'd work well with some ambient noise to vary things up. In terms of level design... yeah, unfortunately it felt more like a game of "spot the level end trigger" instead of "lost in the backrooms". The entrance's design is quite distinct and there's nothing else like it, which makes it useful for navigation. But it also removes a bit of the horror and mystery, if... that makes sense.

It's also tricky to have a moment of "was that there before?" if new hallways are too out of the established path. Maybe move them a bit closer, or turn a light on (so players can see new stuff easier by turning the flashlight off?)

Don't really know how far in I got, unfortunately. Might give it another shot tomorrow and see if I can puzzle it all out. Nevertheless - a solid start, and good luck with the rest of development!

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oh thank you for all the feedback. Yeah I was thinking of adding torches or light that will light up in the direction you're supposed to go or maybe just enemies or decals something else to point players in the right direction. This will be the last game I do that will have issues with getting lost easy. I tried some more experimental game design choices but I have found they are leaving players too frustrated. And since you like the sound track I'll shoot you over a download code for it. Thanks again for playing and I will improve a lot of things for the next versions

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oh and by the way there is a way to lower the graphics further. I added it to test out the games "set and save settings mode" so if you need it here is how you do it. 


In the main menu on the woman's eye there is an invisible button. Click it and you will here a growl and then you know the very low settings are activated. If you use this setting it really increases the brightness and may be less spooky because you can see everything. But yeah try that if your rig is struggling