On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

STEX23

20
Posts
7
Followers
41
Following
A member registered Aug 17, 2023 · View creator page →

Creator of

Recent community posts

This game is classic, very original concept, and has some good surprises 🖖🏻

Looks awesome mate!

Omo! Omo! Omo! (Omo chant complete*)

(1 edit)

I definitely appreciate the kind words and thanks for playing.

My little dude blasted himself, but then I did the good ending. F@#$ Santa that narc! Cheers m8 have a good holiday

I enjoyed it a lot. I thought the mechanics of drawing the door was cool very interesting. I am also a fan of any game that has orbz as they are my mortal enemy. I also loved jumping around on the buildings skyrim style. extra point for aircontrol

I found it actually pretty funny until the end. Then it was scary

(1 edit)

Thanks to everyone who said they have liked the soundtrack I made for The Templerooms. If you all want a copy here are some keys to get FREE downloads.

go to https://lifesconsequence.bandcamp.com/yum

and redeem any of these codes to get the full album:

nbj7-kjcn

mafd-gkse

b6as-ukh3

53fe-59ms

baaf-b8kd

df9m-wnzh

oh and by the way there is a way to lower the graphics further. I added it to test out the games "set and save settings mode" so if you need it here is how you do it. 


In the main menu on the woman's eye there is an invisible button. Click it and you will here a growl and then you know the very low settings are activated. If you use this setting it really increases the brightness and may be less spooky because you can see everything. But yeah try that if your rig is struggling 

oh thank you for all the feedback. Yeah I was thinking of adding torches or light that will light up in the direction you're supposed to go or maybe just enemies or decals something else to point players in the right direction. This will be the last game I do that will have issues with getting lost easy. I tried some more experimental game design choices but I have found they are leaving players too frustrated. And since you like the sound track I'll shoot you over a download code for it. Thanks again for playing and I will improve a lot of things for the next versions

sorry to hear, I do need to pay close attention to things as far pacing, and design l. There will be a lot more added after the jam is over. Thanks for the feedback!

oh cool you beat it! Ok I will definitely have a way to turn off motion blur that would likely help. Thank you for the feedback!

Bone town kicks a#@

thanks! Yeah I should focus on making my games a little easier, such as adding more guidance so I appreciate the feedback and will be playing your game soon

*SPOILERS*

this game does not have any bugs that will prevent you from getting the proper endings. It is actually a rather long game so if you are lost it is more than likely because you are stuck in the loop.


from the beginning after 1 successful loop around the large rooms go left as it used to be a dead end and now will lead to a hallway to another section.


ultimately you will wind up in a house if you play enough and from here you can finish the game

Gj Hadrian, keep up the work

Yes. Unfortunately you must've missed that a new hallway opened up near the beginning. Subtle changes like that occur in the first half of the game

Thanks for playing! I appreciate the kind words

got the bodhi easter egg. then died gj!

Hey my boy! when bodhi 2 comin?