STEX23
Creator of
Recent community posts
Thanks to everyone who said they have liked the soundtrack I made for The Templerooms. If you all want a copy here are some keys to get FREE downloads.
go to https://lifesconsequence.bandcamp.com/yum
and redeem any of these codes to get the full album:
nbj7-kjcn
mafd-gkse
b6as-ukh3
53fe-59ms
baaf-b8kd
df9m-wnzh
oh and by the way there is a way to lower the graphics further. I added it to test out the games "set and save settings mode" so if you need it here is how you do it.
In the main menu on the woman's eye there is an invisible button. Click it and you will here a growl and then you know the very low settings are activated. If you use this setting it really increases the brightness and may be less spooky because you can see everything. But yeah try that if your rig is struggling
oh thank you for all the feedback. Yeah I was thinking of adding torches or light that will light up in the direction you're supposed to go or maybe just enemies or decals something else to point players in the right direction. This will be the last game I do that will have issues with getting lost easy. I tried some more experimental game design choices but I have found they are leaving players too frustrated. And since you like the sound track I'll shoot you over a download code for it. Thanks again for playing and I will improve a lot of things for the next versions
*SPOILERS*
this game does not have any bugs that will prevent you from getting the proper endings. It is actually a rather long game so if you are lost it is more than likely because you are stuck in the loop.
from the beginning after 1 successful loop around the large rooms go left as it used to be a dead end and now will lead to a hallway to another section.
ultimately you will wind up in a house if you play enough and from here you can finish the game