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Cool concept, but the UX can be improved upon a lot - the level design makes it so that the player goes off of the map immediately (for almost 20 tries for me) - and after finally getting past the first few jumps, I got stuck in a hole. You could write this off as a skill issue on my part -which it was- but an important part of making games is level design - and teaching your players the mechanics of the game in an easy environment at first - only then you can make it more complicated. This could be a lot of fun though!