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(+3)(-6)

DON'T  MAKE YOUR PLAYERS FEEL LIKE THEY ARE IN PRISON!!!!!!!

IF YOU DON'T KNOW HOW TO BALANCE THE VALUE AND DIFFICULTY CURVE OF THE GAME,AT LEAST ALLOW YOUR PLAYERS TO USE MULTIPLE SKIILLS IN ONE ROUND!

THE LUCK IS USELESS AT ALL.YOU MIGHTM AS WELL AS USE THE"VIRTUAL DICE" TO DECIDE WHETHER THE ATTACK IS HIT AND WHETHER THE ENEMY'S ATTACK IS HIT.

DO YOU GUY'S NEVER PLAY YOUR OWN GAME AT ALL???????????????

BELIEVE ME,IT IS DEEFINITELY THE SMARTRST DECISION TO ENABLE YOUR PAINFUL PRISONERS TO USE MULTIPLE GAIN SKILLS IN ONE ROUND,UNLESS YOU GUY'S DON'T LIKE AND DON'T CARE HOW YOUR PROJECT PLAYS AT ALL

(6 edits) (+2)

Honestly not that wrong, this game is so rng-based that it makes me upset to play it. There is little to no skill or strategy involved, it's just like rolling dice with clicks and it's quite repetitive. You should make a good game first, not fetish art first.  If it's not fun, I don't care that it may or may not appeal to my personal kinks.  Just play Tribal Hunter instead, tbh. Also, the only two equipment limitation is pretty restrictive given just how much the Ai loves to heal themselves and paralyze you and all that other junk gimmicks they can do. Not to mention how leveling up speed, to me, doesn't really feel like it's improving my accuracy by a noticeable degree.

Also, wtf is with the forced loss rng? I have to save and reload encounters so many times because otherwise my current run will end quite abruptly. Why give the option to save in the first place if you can just end the run permanently when you lose to someone (You certainly can and will on lower levels)?

(+3)

^ I like the game but i agree early levels tend to end abruptly based on rng (missing repeatedly in a row) honestly when the more difficult enemies come with stuns it becomes a dice roll on if you can kill them before they use it. The centuar I just rush damage so he dies before he uses his one shot attack which either kills me or leaves me at deaths door. evasion just needs to be nerfed a bit everything else isn't that bad.

(5 edits) (+3)

Yeah, that centaur fight, you're basically guaranteed to lose if you don't hit them EVERY single time, and not only that, you might not be damaging them enough to make up for the difference in the health that you lose to them. And even then, the barrage move they do is one, super accurate, two, absolutely op, even if you prioritize vitality (That's also pretty bad because in this game, Higher DPS means a lot more than survivability nine times out of ten), and three, is seemingly random. There's no line that says that they are specifically preparing the attack before they unleash it in a previous round, it's just random. Unless I'm mistaken, and I'm just not remembering it right.

AND ON TOP OF THAT, they also have really high evasion, so if you don't focus on leveling up speed, you are just not going to hit them, nor are you going to dodge their attacks. AND ALSO ON TOP OF THAT, trying to escape them is nigh on impossible, or at the very least, highly unlikely. It seriously reminds me of how necessary it was to have AGL in Dark Souls 2 if you wanted to dodge something properly. If the dev is not currently looking into how to properly balance a game like this, I'd highly, HIGHLY recommend they do so. If you want the game to be fair, but challenging, that'd be fine, but I don't know how well that kind of thing translates to what is essentially a text adventure game.

Also, last thing, but why do enemies give diminishing returns of EXP when you level up? EXP is literally also used for buying things in the game, and yet if you want to routinely use those items in combat, you'll be grinding for what feels like hours, which is incredibly monotonous. In a game like this, which is already bordering on repetitive, that's clearly not a good thing. 

(+2)

I could say that they do not understand the material they are trying to work with and these games are not to be balls to the wall challenges. So many games on this website like this are mostly made with high difficulty walls and then people wonder why they never make it anywhere.