DON'T MAKE YOUR PLAYERS FEEL LIKE THEY ARE IN PRISON!!!!!!!
IF YOU DON'T KNOW HOW TO BALANCE THE VALUE AND DIFFICULTY CURVE OF THE GAME,AT LEAST ALLOW YOUR PLAYERS TO USE MULTIPLE SKIILLS IN ONE ROUND!
THE LUCK IS USELESS AT ALL.YOU MIGHTM AS WELL AS USE THE"VIRTUAL DICE" TO DECIDE WHETHER THE ATTACK IS HIT AND WHETHER THE ENEMY'S ATTACK IS HIT.
DO YOU GUY'S NEVER PLAY YOUR OWN GAME AT ALL???????????????
BELIEVE ME,IT IS DEEFINITELY THE SMARTRST DECISION TO ENABLE YOUR PAINFUL PRISONERS TO USE MULTIPLE GAIN SKILLS IN ONE ROUND,UNLESS YOU GUY'S DON'T LIKE AND DON'T CARE HOW YOUR PROJECT PLAYS AT ALL