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Hey! I've been absorbed in development and didn't realize I had so many new comments here. 


First of all, thank you very much for playing and for the bugs report! 

The game is for sure not bug free yet, but it's getting better with each update. 

I admit that I haven't played the rock in a while now, and that's probably why I didn't know it had issues. Thank you, I'll check that! 


Your input about the events is absolutely valid. I've recently added some speech bubbles to the character, but your advice about having them more explained after finding them a few times is something I'll definitely keep in mind when I'll have a progression system in the game. 


The dummy is the only way to obtain special cards (the yellow ones). It has a random, increasing chance to drop a card. But I admit the chance may be a little too low. 

The campfire is the only way to get rid of cards without getting one in return. Which is a viable option to make your deck lighter if that's the style you go for. Also, it will give you a special blessing if you give it five cards in one encounter. 

The other type of event (the Boulder, pond, hurt creature) all give you a different card depending on what you give them.  They all kind of make sense if you think about it, while cards that don't make much sense will give you a bad result. 


For blood, I may balance it in the future, but my goal was to make it impossible to buy the blessing in the first level, giving the option to save for the blessing for the next encounter, or buying one of the other options for an immediate boost. 


As for the last point... I can't say you're totally wrong lol. 

As the game is set now, you'll get status and affliction cards if you get "hit" in any way. On the other hand, you'll avoid both if you're evading. 

It's something I'll think about :) 


Thank you very much again!