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(1 edit) (+3)

Finally got around to playing the game. 

Number 1: This ain't your fault, but I honestly got motion sickness. Turning the graphics down to potato helped, but the motion hurts my eyes. 

Number 2: My issue with the game as a whole

Sigma. Most (if not all) of your posts that I've seen have been positive, even when people are being jerks. That's admirable. 

But your games...

I have nothing against a self-insert protagonist. I wouldn't do it, but hey, that's just me. Responding to feedback in a game? Sometimes. For example, I believe you had a complaint that there was too much walking in your games, so you made that YT video. That was clever and pretty funny. 

The issue is I have, is your unclear endings, suggestions that real people committed suicide, and the one-sided presentation of the story. The fact is, I don't know exactly what went on. And if you had for some reason explained it to me, in a normal way, I would have been more open to it. 

But the blend of meta references to true events and false ones makes it really hard to relate. 

I'm a sensitive person. I try not to let hate on the internet get to me, but sometimes, it does. If, as it implies in the game, you struggle with depression/feeling bad because of people on the internet, I think that making this game and more games like it is a mistake. You're only feeding the flame and giving people more ammo to throw back at you. 

If you don't care, and I'm misinterpreting things, then I don't care. People say stupid things on the internet every day, with little to no consequence. 

I don't personally like this game. I would say that about a lot of games that are quite popular (EG, the Nier franchise). I feel that it crosses a line, and only makes me dislike both parties involved. 

Usually, this would be the part where I would say 'But, objectively, it's a decent game". 

Unfortunately, if you take out the narrative (no pun intended), there's not much. As mentioned, the movement of the train made me feel sick. The train mapping was good, but the constant popups and lights and movement detracted from it. 

The way the dialogue is presented, for me, was unnecessarily complex. My attention was split across the entire screen, which made it hard to follow. To be fair, I am blind in one eye, so take this paragraph with grain of salt. 

Combat got the job done. Wasn't fun, but worked. 

I think I'm done my mini-rant here. 

So, I think my final words would be, Sigma, I don't dislike you.  As I said, my interactions with you have always been pleasant. I don't like drama, and it was frustrating that just because I featured your trailer in my RM showcase, I got some of that hate. 

But in the end, I don't like this game, and I don't know if it's a reasonable response to a bunch of jerks online. 

TL;DR givin' it a 3/10 on the biased TRIDIUM meter. 

(+1)

Wait...

Tridium... I have to correct you...

Turning the graphics down to potato helped, but the motion- 

*pootootoo

It's POOTOOTOO graphics!


And also...

TL;DR givin' it a 3/10 on the biased TRIDIUM meter

*based

BASED Tridium Meter!


Haha, thank you for playing Tridium. o( ❛ᴗ❛ )o

Thank you for fighting through the game, with all issues you explained experiencing. 

And it's deeply valuable to me, that you laid your thoughts out here in detail. 

Thank you, thank you, thank you so much!

(+2)

No, thank you for always being such a good sport about stuff. 

Good luck on your current project. I played the demo and was quite impressed by the rendering.