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(+1)

Looking forward to the next update.

We all know how it goes, take care of yourself and keep on keeping on.

Would just recommend having a bit more regular “pulse check” sort of devlog schedule? Even if you feel you haven’t achieved much, it’s always reassuring, as a player, to just know the project is still going, regardless of pace. Both as someone who’s already following and, perhaps, especially as someone who is checking things out, I always find myself having a quick check: “Is this done? No, looks like it’s in progress. Okay, when’s the last version from? And the last post? Is this abandonware?”

Personally while I don’t mind playing things as they’re being built, I’m less keen on checking out something I know for a fact it’s not being worked on any more and was never finished

(+2)

<3 (Not talking for Dagotto here)
But for a bunch of Specific reasons, we've been trying to get as much done as we could before releasing official content previews, (The amount of Background work to get to this point was Insane for Dagotto o-o) 

However we have been talking alot and keeping everyone much more up to date over on our Discord server ^.^ 

Would Highly recommend joining if you haven't already <3
(We Should have Much more Frequent Updates from now on Itch aswell)

Already have WAY too many Discord servers that I barely even lurk in and have perma-muted. It’s really not a good form for this sort of thing, though for people closer I bet it IS quite fun to be inserted in the “day to day” banter.

I didn’t really think the project was dead myself, just when I looked at it jumped out at me, that comms have been a bit silent for a while, so I thought I’d suggest at least dropping a heart beat or something with more frequency. To me it always feels very reassuring on the “passive following” end even when there’s not a lot of content

(+2)

Yea, I definitely think I waited too long on this one. The issue was this feature really didn’t look like much…until it did haha. Almost all the placeholder assets I used were just things like cubes or square sprites. 

That being said, this should probably be the last time (in the foreseeable future at least) that I make such a complicated feature from scratch, so I’ll have a lot more to show, more frequently, moving forward.

But, either way, I’ll make sure that everyone knows the game is being worked on moving forward  ^^

(+1)

Hehe, it’s all good. Just sharing the impression from the other end. As mentioned before, I didn’t fear for this project, but there ARE some others I’ve followed that I’m getting more and more convinced have been silently abandoned, so this sort of semi-regular reassuring is always nice