Once you have the book room built, Camilla has about a 20% chance to visit it at night (time slot 4). She'll appear at the inn on the map, so you can check that every night.
Dagotto
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For unlocking - once you've gotten the ability to place decorations and increased your inn level, talk to Rei (the fairy) and ask her about more improvements to the inn. Then you'll get a quest to go talk to the dwarf in town.
To build - When you open the room building menu, there will be a new tab at the top, next to "room" and "hallway" that says "special rooms". Click it, and you'll be able to build any that you have unlocked.
Whew, now that's a comment! To answer your questions/suggestions...
-Glad to hear you're enjoying the inn decorating part of the game. I'm planning to add a lot more to it in the future, so look for new decorations, furniture, and features every update!
-I'll take a look at some kind of decoration that would act as a doorway, maybe in combination with some outdoor decorations to make paths. Definitely could look cool, I think.
-I think I could make it possible to put things on the outside walls of rooms. Would need to tweak some of the placement logic in the game, but I don't think it's impossible.
-Level 2 and 3 rooms will be coming at higher inn levels, which are both bigger and have greatly expanded capacity. I also am planning to introduce some different types of rooms which will have higher capacity. Maybe something like luxury rooms, or similar.
-A second floor has been requested/suggested a lot, and all I can really say at the moment is...maybe. It's certainly not impossible, but it would take a lot of coding to make it work well. That would probably be something rolling around in the end game.
-I hadn't really considered stat boosting decorations. Could be a possibility, maybe certain items with a low range of effect, if a player wanted to make like a "cozy section" or something similar.
-Decorations not being unique is basically so players who are less inclined to spend time on the inn building section aren't overly penalized for just buying some high value decorations and dumping them haphazardly in their inn. I don't intend to make people play The Sims for hours if it's something they wouldn't enjoy. That's essentially why the guests have rent caps, to prevent this from being the end-all best strategy.
-A new house keeper is definitely in the works, but I can't say more at the moment. Look forward to it in an update or two!
Thanks for the clarification on the virus false positive, I have no idea why it suddenly started from this bug fix.
As for the building gold bug, I haven’t been able to reproduce it on my end, no matter what device or version I try. I’ll probably rewrite how money is spent from building in the next version, and hopefully that will fix it.
But overall, glad to hear you’re enjoying the game!
It is supposed to block out all other buttons as soon as you click something, but it might not have been fast enough. Have you tried loading your save and pressing the left arrow on your keyboard? That should load the latest autosave, and hopefully back before the conversation triggered. If not, you can DM me either on Patreon or Discord and I can try to unstick your save file.