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(+1)

Neat, thank you! I definitely didn’t understand that holding space continued to speed you up even while floating with your head up against a ceiling. Was the second level designed to teach you that? It doesn’t appear to be possible without knowing it, and even if you do hold space the whole time there’s barely any time to spare. Because of the insistence on looking at the controls before playing and the palette hop featured in level 1, I just assumed I was missing something with shapeshifting and/or an item interaction.

The drop down apple in level 3 maybe should’ve been something obvious to look for with the whole wall with an arrow on it, but I believe it’s obstructed from view at the start and at that point I had been thoroughly convinced I was missing a mechanic from the previous level. Didn’t even occur to me to look up for an apple to return down with on level 4 at the start since I was then convinced from level 3 I was missing an alternate way to get back down.

Not saying there’s anything objectively wrong here, just explaining my struggle now that I understand what happened :) I do think if the apples were 3d instead of decals and/or had a slightly bigger hitbox that was made visually obvious it would’ve helped me a lot, going back knowing about them and where they were they were still difficult for me to hit reliably.

(+1)

Understandable, thx for review doe :). I made the game in only 5 days