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A very cool game that I'm looking forward to running for my friends this Halloween, but unfortunately there's a bunch of stuff I don't understand. 

How many wounds can your character take? Is the part where it says DANGER your health track maybe?

How many credits do you start with or is the joined stash the only resources you got?

How do you get upgrades for the bike?

How much health do NPCs got and how much damage can they do?

Sorry for all the questions, but I'm not really that familiar with Blades in the Dark. 

Should I maybe read those rules first?

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Hi, friend:
· There's no HP in this game. If you get wounded and you want to heal, you have to spend Juice.
· This game does not uses Tracks. Albeit, you can use them as in the original BitD.
· You share/divide the Stash between Vamps, you don't have a personal amount of money.
· To get upgrades for your bike, you spend Stash.
· As there is no HP in this game, enemies don't deal points of damage, nor have an specific amount of sustained damage. Bullets pierce flesh, swords cut limbs, grenades blow up stuff. The grade of destruction is based on your rolls.

I hope this make things a little more clear, just ask if anything. Enjoy you game!

Thanks for the answers!

I'm still a bit confused about wounds though.

If there is no HP or need to track wounds it kind of sounds like there's no downsides to being hurt, so what incentive do the players have to spend juice to heal themselves?

Personally I'm inclined to have wounds work as penalties on specific styles, depending on the nature of the injury.

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As with most games without HP, because  maybe:

• Someone may have cut your arm wirh a katana and you need to use both hands.

• A flash grenade has burnt out your eyes.

• The holes from a barrage of bullets its making you spill all your blood into the pavement.

• You quickly have to run through a sun-lit street and you have to resist setting yourself in flames.

• You fall from a tall building while escaping, and both your legs are broken, you heal now or get arrested.

• The armored car you tried to stop has eun over you and you have been reduced to a pulp.

• You need to gain time while the enemy gang is torturing you.

• You need to forcibly remove a nano-augmentation without killing yourself.

• In order to free yourself from the hook you are hanging on, you have to rip yourself apart.

• You are in crippling pain.

There's no mandatory need to express it on round numbers or numerical penalties. Sometimes or you heal or you die or you heal or you can't act.

Oh, so you use consequences instead!

Okay, that I am familiar with!

Thanks for clearing that up!

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No problem. Tell me if anything.