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Mundos Infinitos

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A member registered Sep 04, 2020 · View creator page →

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Hola, Mors. En efecto, el "daño" es "narrativo", pero en general la idea es concentrarse en concecuencias sobre la misión en sí como rehenes ejecutados, recursos perdidos, territorios tomados, escapes de objetivos, etc. Solamente seguí el flujo de la historia, algunas misiones van a ser breves y otras largas, pero siempre va a pasar algo después.

¡Muchas gracias, colega!

La "ocupación" tiene la misma relevancia narrativa que el nombre y la motivación. No está para dar ventajas mecánicas, sino para contextualizar su Rol y desarrollar la historia.

No hay "tiradas de dados de Ocupación" de ningún tipo. La ocupación no interviene en ninguna tirada de dados. El "Rol" del Sabueso puede otorgar ventajas que se manifiestan como un dado adicional en la tirada de dados.

Hola, compañero. El texto dice:

"¿Cuál era su Ocupación antes de esto? (anticuario, escritor, clérigo anglicano, oveja negra de la aristocracia, psiquiatra, profesor de literatura, artista, ladrón, vagabundo, policía, abogado, etc.)"

Es una forma de hablar de tu trasfondo y justificar el "rol" que ocupas entre los "Sabuesos".

Thanks for your words, friend!

Thanks!

Of course, friend. Didn't realized that was emptied.

I'm glad you enjoyed it!

Hi, Matthieu! The original game was designed by Kapithan. This is just a format adaptation. Please contact him:

https://itch.io/profile/kapithan

Hi. This is a traditional group-recommended TTRPG. A solo-adaptation could be possible in a future if there is interest in the mode.

Este juego me gusta mucho y es una alternativa superior a propuestas similares.

Thanks to you! Let me know if anything.

(1 edit)

Hi! This is the page for Home of Evil, but I'll have your points for an update of Dwarven IronFishers from Svarima. In the meantime I'll clarify through here:
· An Ironfisher has no hit points, as all hit are counted like narrative injuries. Also, because most of the damage one can take is certain death.
· The long list of options in the Explorations, are just if the person wants to define it randomly or wants to choose something on the lines of the appropiate for the setting. For example, if you are the GM and you want to put a threat at random. Most of the time, you will use the "Fortune" skill that let's you choose which characters, locations and threats you encounter.

Thank you for taking the time of playing this game, and I'm glad to hear that you enjoyed it. Let me know if you need anything else.

¡Gracias!

Rogue error neutralized. Thank you for your cooperation.

(1 edit)

🤘

¡Éxitos con tu nuevo juego!

Hi, Kuchenklau. I'm glad you liked it.

It seems there was a translation problem, so I updated the files (and added a new printer-friendly version if you want to print it in black and white)

You can find the corrected text in this new version, but these are the clarifications:
· You roll a basic die. Your Role's Talent (the special effect that each Role has) can grant you one more. And you may even one more if your action has a very good advantage.
· Manifestations of Evil and Rewards are not necesarily combined. Manifestations of Evil appear when *visiting* a room, while Rewards only appear when *examining* a room. That means that you probably encounter something dangerous before something useful. For example, a ghost may appear when you enter the room, but if you have the time to look under the bed, you may find a key.
· Rewards (from the table) are very situational, you may define what's useful depending on what the group is looking for. It's considered by default that a place has everything that could make sense on it (like soap on the bathroom or wood in the fireplace), so the Rewards table is for outstanding things. Maybe like an axe on the shed or a grimoire in the library).

Hope this helps, Kuchenklau! If anything, please tell me.  

¡Quiero ver!

Madoka, Yuki Yuna and other anime with deconstruction on the genre. Sailor Moon gets pretty dark in some instances.

Thanks!

Thanks! I'm so glad to hear that!

Thank you, Nana! Please tell me specifically what do you need expanded and I surely see what can be done.

Thanks. Most likely will be.

Thank you!

Thank you very much, friend!

No problem. Tell me if anything.

As with most games without HP, because  maybe:

• Someone may have cut your arm wirh a katana and you need to use both hands.

• A flash grenade has burnt out your eyes.

• The holes from a barrage of bullets its making you spill all your blood into the pavement.

• You quickly have to run through a sun-lit street and you have to resist setting yourself in flames.

• You fall from a tall building while escaping, and both your legs are broken, you heal now or get arrested.

• The armored car you tried to stop has eun over you and you have been reduced to a pulp.

• You need to gain time while the enemy gang is torturing you.

• You need to forcibly remove a nano-augmentation without killing yourself.

• In order to free yourself from the hook you are hanging on, you have to rip yourself apart.

• You are in crippling pain.

There's no mandatory need to express it on round numbers or numerical penalties. Sometimes or you heal or you die or you heal or you can't act.

Thank you very much for your kind words, friend! I hope I can make more like this.

Friend, I send you an e-mail with the link some hours ago. Let me know if anything.

Yes! It was one of my inspirations. This one is more horror and rules-light.

Sure, friend! Tell me if you need anything.

(1 edit)

Hi, friend:
· There's no HP in this game. If you get wounded and you want to heal, you have to spend Juice.
· This game does not uses Tracks. Albeit, you can use them as in the original BitD.
· You share/divide the Stash between Vamps, you don't have a personal amount of money.
· To get upgrades for your bike, you spend Stash.
· As there is no HP in this game, enemies don't deal points of damage, nor have an specific amount of sustained damage. Bullets pierce flesh, swords cut limbs, grenades blow up stuff. The grade of destruction is based on your rolls.

I hope this make things a little more clear, just ask if anything. Enjoy you game!

Done, friend. Let me know if there's any other problem. Please, enjoy.

I'll do it right now!

¡Muchas gracias, colega!

Thanks!

Hola, Juan Pablo! Lo ví y te dejé un comentario, pero se ve que todavía no apareció. Así que te lo vuelvo a dejar por acá: me pone muy contento leer tu entrada, la cuál voy a compartir por mis redes. Tengo que agradecer tu ánimo por visibilizar estos trabajos. Ojalá te haya gustado.

Congratulations on your release!