Marty is easily one of the best I’ve played from this Jam. Both gameplay styles have very solid implementation, with no wonkiness. The graphics could use more refining, but it’s not like that matters in a quality game. The HUD (especially in the vertical shooter section) could use some kind of border, to remind us where we can an cannot go to avoid enemies. Sure, there could be more enemy variety but maybe in a later version. The soundtrack is Awesome. Keep up the great work.
Viewing post in Marty Conquers the Galaxy *DEMO* jam comments
Really appreciate the glowing review and feedback! It was actually on my list to differentiate the HUDs somehow but it fell to the wayside on the last day 😅 I can definitely agree on some graphics needing touched up; the title screen logo looks kinda crusty the longer I stare at it and the tiles in platforming sections could maybe use some more diversity than moon rock and darker moon rock.
I'd had a vision for different enemy designs, actually! The long-legged enemy you see right now was originally the only one that was supposed to look like that. The short and floating enemies had different designs in my mind, but time crunch resulted in me just shortening the tall guy 😂 I definitely want to come back and make a full version of this game at some point. I got the platforming feeling exactly how I wanted it to and I'd love to explore more levels with it.