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I really like this entry, definitely see how the 'and' gate was the click moment and it was based around that. As other comments have said a couple more levels would have been great to push the idea further but I'm sure coming up with levels in this style has its challenges. Also would be nice if the portals had different colours as after dragging it can get a bit confusing which is which (but still quickly figured out). A good solid idea with clear UI and felt satisfying to beat : D

Oh yea definitely, I had a lot of other ideas too which I mentioned in the devlog but in the end didn't get the time to figure out how to implement them