Not sure, might depend on if you have a banner or screenshots, or depend on the font size or something. I checked your public pages and they don't have the download button at the top for me.
PowerfulBacon
Creator of
Recent community posts
I think that you would have different puzzles rather than easier puzzles, the challenges would have to come from the interaction of the different world views and the limitations that are oppossed upon you by them rather than the difficuly that comes from dropping down when switching views which imo is more of a frustrating kind of challenge than mental exercise.
You can't move depth in 2D, however you could technically change depth without the player realising. It is a little bit unintuative for the player to switch from 3D to 2D and then no longer be standing on a platform I think. This is something that Fez does as you change the viewing angle. Pretty cool game though, these things are definitely something I would consider exoerimenting with if you are planning to move forward with this neat game idea.
Excellently polished game, I had very little critisism with this game so not too much to say here!
I made a video of myself playing the game for the first time and speaking my thoughts, hopefully its useful to you even though I was tired and the audio balancing is messed up (The game was excellent, so I don't have a lot of feedback!).
Thanks for making this game, it was a blast to play.
I found the difficulty curve a little bit too steep and wasn't able to get very far in this game after a long time, but it looked absolutely amazing and there was a storyline which was pretty cool.
I made a playthrough of this game in this video, unfortunately I was pretty tired and the audio balancing on the video is messed up but hopefully there is some useful info in there about what its like for someone playing the game for the first time.
Thanks for making this game and uploading it!
Pretty neat game, kind of wish that when you switched to the 3D mode you would always be standing on the thing you were standing on in the 3D mode. It was a neat concept and really cool to see pulled off in a game jam but needed a little bit more polish.
I played the game in a video and spoke what I was thinking, was a little tired and I messed up the audio balancing but hopefully there is some useful stuff in there for you.
Thanks for making and uploading this game, really cool idea!
Pretty awesome game, probably the most fitting game for the theme that I have played so far. I had a weird bug where an anti-piracy theme popped up for seemingly no reason in the middle of a boss fight so I'm not sure if I accidentally triggered the easter egg or what.
Played this game on video, I am super tired and messed up the audio balancing but hopefully there is some useful information in there for you!
Thanks for uploading this game!
The only level that really needs to use the time mechanic is the last one, the entire game was based around that since I spent the first 5 days getting that mechanic working but in the end I didn't have enough time to design and come up with ideas that properly use it. Might explore the idea again in the future, maybe with WASD direct controls instead of indirect controls. Thanks for playing it!
Pretty neat game, found it a little hard to shoot the walls since you need to hit them 3 time but hitting them pushes them back.
I've played the game on video and spoken my thoughts as they came, so hopefully there is some useful information in there to help you with improving this game and others in the future!
Thanks for making and uploading this game!
Timestamp: 1:22:21
This was an awesome game, hard to rate fairly along with the other games since it wasn't made in the game jam but the level of polish was just absolutely insane! Really cool game, I really liked this one and it does get pretty challenging towards the end. Once it hit 18, I was really struggling!
I've uploaded some gameplay footage where I played the game and just spoke what I was thinking, which should have some useful information in it.
Thanks for making and uploading this game!
Timestamp: 0:41:04
This was a pretty interesting game, a few little nitpicks and I couldn't quite beat the boss due to going back to the start of the game. With a bit more polish, this could be a really amazing game!
I've uploaded some gameplay footage where I played the game and spoke some thoughts about what was going on, hopefully this might come in handy when trying to evaluate what worked and what could use improving.
Thanks for making and uploading this game!
Timestamp: 0:27:38
Me and my friend both made a game in 3 hours, and we put both of our games on itch.io at about the same time! I am looking for people to have a look at both our games and judge them for us.
Any feedback is good feedback, and both of us would love to hear your thoughts. Thanks!
Game Details
Entanglement is a puzzle game about manipulating the world to get results that you want (getting to the exit). It is made in Unity, is short and lasts 10 - 20 minuites but requires a lot of thought to get through it. If it does well I might release it as a full game.
TV189 Russian Front is a prequal to the TV189 series by trollbae. Russion Front places you in a large open world, and tasks you with finding and collecting keys to escape. It was made in game guru and takes around 30 mins to complete.
Game Link
Entaglement (PowerfulBacon) : https://powerfulbacon.itch.io/entanglement-first-person-puzzler
TV189 (Trollbae) : https://trollbae.itch.io/russianfront
Screenshots
Entaglement :
TV189 Russian Front :