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The main story is probably gonna be mostly separate from guild quests, but I'll take it into consideration. Each class already has passive attributes like rogues having high crit. chance & Sorcerers having a chance to reflect magic. As far as unlockable passives, I would add something like that but I'm not really sure I can implement it. I can't implement it in the same way as unlocking skills unfortunately. There is a way I can add passive stats & effects to items that you have, but it would apply to everyone and not just one character. I'd like to add a better skill unlocking in the future that adds a visible skill tree that has skills, passives, & stat increases that can be unlocked, but I'm pretty sure it's not possible with what I've got (At least not easily possible).

actually i might of thought of something about the skill tree you could make the skill tree have normal skills and passive  that apply to everyone you can make it so some skills could level up more than once and for normal skills could increase stats or exp

Yeah, but until I get a different plugin that can do all that, the way the skills work right now is gonna stay like it is. It probably won't be added for a long time. 

ok well could you put healing points in dungeons and also make it so you can only save at those points in the dungeons

and could you eventually add like a secret quest where you could get very good stuff but you need a password that you find through out the game in different locations it could be cool to do that eventually 

Yes I can, I don't know if I'll make it so you can only save at those locations when in dungeons right now. Once the combat and balance is more locked down and in a better place I'll restrict saving in dungeons, but maybe I'll add it just to see how it is.  Adding it in isn't a problem though, it's easy to do. For the secret quest you mentioned, I do plan on doing something like that at some point. I'm not sure how exactly it'll be implemented yet, but I've had ideas about secret ways to get OP items/weapons. Maybe it'll be tied to a password, maybe just being at the right place at the right time, maybe both, maybe something else, we'll see.

you could always do a secret thing per update something for people to try to find or not up to them 

Hmm, I guess I could add a small secret stash maybe every update. Nothing OP or anything, just some money & items to collect. Of course I'll still add the OP items/weapons when I get around to it.

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yeah this will probably take a few years to complete right will there be group skills and i thought of another race it would be cool if some races could advance like demon to demon lord but i don't know if that is possible and i thought of a good class people think it is weak class but it can be very reliable later is there a healing and support class i mean one that pretty much on like a medic or something along those lines where you get powerful heal spells 

Well at the rate I'm going, it's going to take way longer than a few years to complete. I'll probably be mostly done with Aquanis (the map that's playable) in another years time.  As for the rest of the game, even if I completed one area per year, it would take another 15 years after that. Right now I only work on the game for maybe 10-20 hours a week so it's hard to say how long, realistically, the game is gonna take to finish. I seriously hope it doesn't take that long, but if I stay a one man team the whole time, just  working on it whenever, it very well may take that long.

I don't plan on adding any group skills and I'm not sure they would even be possible with the current battle system. There would have to be a separate category entirely specifically for group skills for it to work. It would be cool to have but I don't think it would be possible right now.

Having an advancement of a race would be easy to add in...kinda. There wouldn't be any appearance change and all it would do would boost the stats. I think trying to do anything more than that either wouldn't be possible, would be a ton of work, or would just need a plugin to make it work. Not sure it's something I would add in anyway.

Enchanter is pretty much what you described for the other class. Enchanters' primary role is to heal & buff other characters.