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(+1)

I'm pretty happy with 12700.

That was fun, albeit a tad strange. The art is cool and readable. The soundtrack is action-packed. The enemy variety was especially great!

The "if you let go of the direction keys, the ship snaps to 90-degrees" feature feels like it came from a rage game. It's counter-intuitive and fiddly. It was so difficult to aim diagonally that I spent most of my time running away from enemies to attempt lateral strafing runs like it was Galaga. This isn't a condemnation; the game was really fun! It's just not what I would expect from the blurb or description.

I sympathize deeply with the ship sprite rotation issue; I've been burned so many times by "automatic sprite rotation."

The limited dash is a great complement to the free-gravity movement. It even paired surprisingly well with the odd control limitation!

For the most part, the audio is balanced. However, a lot of sound effects can occur at the same time, peaking the audio, sometimes above 0.0 dB.

All-in-all, great work!

(+1)

Thanks for playing and the detailed review! If you can please tell us how we can improve the description

I'm not sure.

If the ship's control is something your team plans to change, it would probably be added to the list of disclaimers on the game page. If it's not going to be changed, I don't really know to contextualize it in a way that makes sense. That's your team's decision.