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(2 edits)

Played this in mid-September. Saw the game got updated a day ago, played it again. Here's my review.

So I generally like the game as it currently is. The artstyle is nice. It seems unique while not flashy and pretentious. The plot is fine, nothing significant, but nothing bad either - good for a first chapter.

The gameplay is neat. Area design is nice aside from one area which I'll mention later. Secret pathways being used as, well, secrets, while also as shortcuts and plot points is nice. I also liked the dog gimmick. Builds on the plot and the general atmosphere. Training dummies and targets are better than the regular "level up and get a skill" system, which I found nice. Equips and skills also have some uniqueness to them.

It's solid for a first chapter, but it doesn't come without some drawbacks, albeit not major. Here's my nitpicks:

- The "new weapon found" screen can take maybe 0.5/1s faster to disappear? 

- Found a bug where a hidden path just goes nowhere. See screenshot.

- I liked the "choose your fight" segment with the dog, but the parts where you have to choose what you get seem a bit scummy. Maybe make it in future chapters so that you can come back and get these items later? Don't change the current area design.

- Description nitpick: Plastic Boomerang is seemingly "capable" of returning to it's owner... but is a one-time use item. Troll.

- Chem gets 107 hp at level 4. Does that tie into stats for the next chapter or is that a bug? It doesn't affect much, but it has me wondering.


Like I said, the first chapter is pretty solid and I like it. Minor issues here and there, but they can be fixed. Not sure at what rate the chapter will be released, but I can wait. Also I don't wanna rate this anything since the game is far from being finished so yeah.

Good luck with the development.

⚔︎ Nate

example

(+1)

Hello and thank you for the feedback, it was very concise. Let me respond to the flaws as best as I can - not that I want to make excuses for them. 

1. Yep, that path to nowhere was suppose to have a secret, but I changed my mind and forgot to cover up the secret path- whoopsie. I'll put that on the to-do list for future versions.

2. 104 hp at level 4? I didn't think anyone would get to level 4 - I designed the first chapter to cap at level 3 - I suppose I could remove some enemy battles or fiddle with the level up stats.

3. The "new weapon jingle" is a bit too long, I know. But I may have to leave it in because fixing it would require more than just a simple adjustment. It may not be a priority but I'm sure I'll give it a shot before the next chapter.

4. The choose your item scumminess wasn't suppose to be annoying. My intention was to make it a gamble as to which item you receive. Not the best gamble mechanic I'll admit. I'd like to leave them in for the time being - If there are enough complaints about it then I may remove them later. but I'll tone it down in later chapters

5. Plastic boomerang was designed to be used indefinitely. If you used it in battle and it is no longer in your inventory, then I apologize. I will look into it right away. The idea was that [later in the game] when facing up to 9 enemies [also later in the game] you can maybe strike a few down in a single shot - otherwise, it's not the best item considering its low success rate.

This game will be years in development as I can only work on it in my spare time. Not sure if I'll upload chapter by chapter, or in one fell swoop. either way your feedback was a great help. I hope I touched some of the flaws. And I am proud of the story so far; I am an artist not a writer - I've never written a story since high school, (everything I know about writing, I've learned from youtube) so to hear that the story is passable is a win for me.