Thanks for checking it out, I really appreciate both the review and the gameplay video! I mention it in my devlog but I really scuffed the difficulty with some poor decisions towards the end, all your complaints are super valid. Really messed up my prioritizing this jam and focused too much on the presentation and ui/ux side of things, didnât leave much room for the actual gameplay.
Some of the movement mechanics got bugged and I didnât catch that since I did most of my testing with the gun enabled - for a non-jam experience gating probably the most important/useful movement mechanic (the gun) made sense pacing wise, but I really shouldâve given it right away. Of course gating it behind an asteroid field that was spawning too many too randomly and I think a literally impossible timing challenge with the laser gates not cycling as I intended was definitely a huge mistake đ