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Dead Weight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art Style/Visuals | #1 | 3.227 | 3.227 |
Audio/Sound Design | #2 | 2.955 | 2.955 |
Devlog | #2 | n/a | n/a |
Overall | #3 | 2.909 | 2.909 |
Theme | #4 | 3.000 | 3.000 |
WOW-Factor | #4 | 2.727 | 2.727 |
Gameplay/UX | #8 | 2.636 | 2.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Godot / Inkscape / Audacity
How does your game fit the theme?
It's about being on a spaceship whose gravity has failed, and also is about playing with possibly janky physics which may or may not be broken :)
Devlog link
https://ephemerald.itch.io/dead-weight/devlog/615839/getting-this-dead-weight-off-my-chest
Self-made stuff
Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)
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Comments
A floating adventure game ๐ฎ๐ธ.
GAMEPLAY
The game shines with its polished look and presents a unique gameplay challenge with the floating platform mechanics and them stuck together! The controls are euh๐ straightforward, but mastering the movement of the character proves to be a challenge, making the game notably difficult. The inclusion of water, battery, and vital signs on the screen adds an engaging layer to the gameplay. However, there's room for improvement, as I found myself often stuck in corners or facing repetitive deaths. Controlling the characters was just hard ๐ . Story was real fun but way too long before you can start the game. Even while the text did go fast. Do not know if it could have been spread more during the game itself because it was a fun story and conversations and lol๐.
ART STYLE / VISUALS
The visual polish is apparent from the menus to the in-game effects. Cute characters and a pleasant environment contribute to the game's appealing aesthetics. The visual effects, especially on restart/menu open & close, enhance the overall look and feel of the game. There was a lot of nice polish in this game. Intro screen also fun!
AUDIO / SOUND DESIGN
The audio complements the game well, with sound effects enriching the ambiance. Maybe, the addition of more sound effects and variations could further enhance the audio experience, adding more depth to the gameplay. But was nice for the ears.
THEME
Was touched but lightly, could maybe have been a bit more with the broken. But checked.
All in all a fun game but a very hard game to complete (did not manage that unfortunately). But I had fun and that is important also. With some extra polish and attention to player feedback, this game has the potential to evolve into an even more enjoyable adventure ๐ฎ๐.
Hi finally getting around to reviewing this! Firstly cool entry and I like the idea and aesthetic, also the menu's and dialogue presentation are immaculate and super well done! The first time I played it I was on a short time limit and skipped most but I enjoyed the dialogue at the beginning. +Nice easter egg 8)
Unfortunately, I tried (for about 30 mins I think) but I couldn't make it past the asteroid field and lasers on the left. I think mine may have been bugged as the laser on the middle and left were permanently on but the hitbox would sometimes not be. So I was just kind of taking a 50/50 chance for each one. Also, the SML.E having a hitbox made things quite hard to control especially since I couldn't push it around with the jet and it would die in the lasers which was extra tricky. I'm not sure if this would take away from the gameplay though if it were changed, if overcoming the obstacle is the fun challenge but maybe making it have lower mass might help. Maybe I didn't get up to where it was used but is the UI in the top right just limiting rotation or did it have significance later? I think it's a nice idea and design but not sure if it added to the gameplay for me.
I enjoyed playing and good work putting it together, also the game I've played the longest in this jam I think! Sorry, I couldn't make it further so my captain was not able to be saved :'(
(Would be really cool if you upload a gameplay of you beating it or showing off a little further)
Thanks so much :) Like yโall, this was my first real Godot project and messed some things up. SML.Eโs rigidbody wasnโt properly looking for the suitโs collision so it wasnโt properly being affected by the jetpack. Eventually with the gun the reason SML-E has a hitbox makes more sense, but as you correctly figured out the laser gates at the end I think are impossible :( The ui in the top right is also ammo for your gun and will, eventually, power a rechargeable shield for SML.E
Hereโs a lil vid of what it could (or should) have looked like, had I fixed those two thingsโฆ still ends with a bug with the save console, but shows off a little of what gameplay can be like with the gun!
https://www.youtube.com/watch?v=7POlzh8MJCg
Yeah transitioning game engine in a week is a really tricky task! Aah that makes sense about the gun UI as well then, since I could definitely see myself spamming that to move around xD. Thank you so much for recording the video as well, seeing you do it so easily after all my attempts hurt a little bit lol. Also it's a shame it was out of reach but the gun looks very nice and satisfying!
Out of interest was there an area to the right that I missed? I think where you trigger the first console I couldn't get through
Haha well done. Two things, 1-Way too much text. I appreciate the hard work but I couldn't actually play the game for quite a while as I had to work through all the dialogue. 2- The connected physics is such a fantastic idea. I really loved it, it did get me tangled up a few times. But nice job!
I found the difficulty curve a little bit too steep and wasn't able to get very far in this game after a long time, but it looked absolutely amazing and there was a storyline which was pretty cool.
I made a playthrough of this game in this video, unfortunately I was pretty tired and the audio balancing on the video is messed up but hopefully there is some useful info in there about what its like for someone playing the game for the first time.
Thanks for making this game and uploading it!
Thanks for checking it out, I really appreciate both the review and the gameplay video! I mention it in my devlog but I really scuffed the difficulty with some poor decisions towards the end, all your complaints are super valid. Really messed up my prioritizing this jam and focused too much on the presentation and ui/ux side of things, didnโt leave much room for the actual gameplay.
Some of the movement mechanics got bugged and I didnโt catch that since I did most of my testing with the gun enabled - for a non-jam experience gating probably the most important/useful movement mechanic (the gun) made sense pacing wise, but I really shouldโve given it right away. Of course gating it behind an asteroid field that was spawning too many too randomly and I think a literally impossible timing challenge with the laser gates not cycling as I intended was definitely a huge mistake ๐
The idea is very neat. But the difficulty is a tad high. But I'm not an platforming pro
The idea is very neat. But the difficulty is a tad high. But I'm not an platforming pro
Interesting mechanics, although it got a bit tricky when attempting a turn. The animations for running out of oxygen were well done.
Amazing game!! Love the story factor !! I had quite some bugs with the physics that cut some gameplay ,but in all good job!
Nice game! I liked the little funny story at the beginning! I feel like the game had a lot of potential, but the buggy physics threw it all away. My character sometimes would't move when I pressed A or D, so it was frustrating. Getting stuck in a wall, projected at full speed in a laser due to a collision bug or being hit by the robot who's totally unnafected by the captain's movement, just by the tension, got me frustrated and rage quitting lol. 10/10 if the physics were maybe more simple, but less bugy
Thanks, I'm glad you liked it! Very fair complaints though, incidentally the robot isn't supposed to be totally unaffected by your movement. Definitely leaning into the "broken physics" theme a little with accepting imperfect physics interactions, but I plan to fix those bugs. It definitely ended up crossing the line from fun/silly difficult to control into pure frustration territory . Thanks for playing :)
The movement is really satisfying!
Thanks so much, I'm glad you enjoyed!
The game is AWESOME. The single thing that I hate about it is the fact that I dont know where I have to go.
I swear I had a dialogue line about needing to go to the left, but apparently I hallucinated it ๐ i had intended to have a little off screen arrow/compass to help direct people but ran out of time to implement it. Thanks for playing though :)
Nice game, I left more in depth (and hopefully not too harsh) feedback on the game's main page :D
I want to clarify, I made some of the art (the main characters, the gun, the meteors, the UI [with some help from kenney]) but the tileset i used isn't mine (though I altered it visually). Also some of the sound effects are my creation (like the voice "acting" at the start lol)