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Thanks! Sure, it's far from revolutionary. But given it's the first puzzle game I ever designed, I'm still quite happy with how it turned out and that many people seem to enjoy the level design. In e.g. jump-and-run-games I feel like I've a pretty firm grasp on which parts are difficult and which parts aren't. For puzzles it turned out to be a lot harder, as the challenge isn't about mechanical skills, but the solution in the first place. But if you designed that solution, of course that part becomes completely trivial. I can play through my levels pretty much blind, given how much time I spend iterating over tiny details and thinking it all through, over and over again.

Thank you for playing! Will give your game a go in the next days as well! Looks interesting.

I understand what you say: setting the difficult in this type of game for me is the hardest part because when you "see" the solution it seem that the puzzle is easy, but is only because you are the one who design it. Thank you, I'll wait for you comment ;)