Thanks! Sure, it's far from revolutionary. But given it's the first puzzle game I ever designed, I'm still quite happy with how it turned out and that many people seem to enjoy the level design. In e.g. jump-and-run-games I feel like I've a pretty firm grasp on which parts are difficult and which parts aren't. For puzzles it turned out to be a lot harder, as the challenge isn't about mechanical skills, but the solution in the first place. But if you designed that solution, of course that part becomes completely trivial. I can play through my levels pretty much blind, given how much time I spend iterating over tiny details and thinking it all through, over and over again.
Thank you for playing! Will give your game a go in the next days as well! Looks interesting.