"QoL improvements: Now you can save your run" is the feature I was waiting for!
Scario88
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A member registered Dec 15, 2018 · View creator page →
Creator of
A puzzle game where you need to rotate the whole room to complete every level! Made for GMTK2023
Puzzle
A simple platform game where you, a frog, use the tongue to reach the walls! And for eat some enemies, of course!
Platformer
Proh1bited Temple is a short platform made with 1-bit style color palette.
Platformer
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Recent community posts
It doesn't seem to work properly: if I put instance_destroy(RenderPipeline) in a Create Room event, it seems like the application surface or the draw events doesn't work anymore , because I see a "screenshot" of the previous room, but I can see, for example, my show_debug_message so I think that the rest of the game works correctly.
Hi! I'm following the documentation, but I don't understand how to use lighting.
I placed the WorldEnvironment object inside the room, but nothing really changed. I don't understand if I need to place PointLights and SpotLights or make them the parent of objects that I want to cast light on.
Thanks in advance!