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Interesting take on the them and you definitely nailed the gameboy feel! The only trouble I had was with the drifting (very realistic at least) I was having to constantly adjust myself so that I could get facing the correct direction and shoot the targets. That said, I think the game has a lot of potential and there is something just inherently fun about flying around the level blasting things and collecting the scrap. Nice job overall.

(+1)

Movement is definitely more slippery than intended. I didn't playtest the WebGL version much and it plays different than the Unity player, but my fault for not testing properly and running out of time.