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(+2)

Very fun game! Great graphics, very good music.

Also, thank you for the map. I would have been quite helpless without it. Even as it was, I got lost and failed to find the third key. :)

I must say that I couldn't really tell the difference between the three weapons. I assumed they were light, medium, and heavy attacks, but I could not tell when or why I should use one instead of the other. So I just mixed it up randomly.

May I ask how you constructed the pseudo-3D environment? It looks really good.

(+1)

Each potential section of wall is a separately drawn sprite, e.g. directly in front of you, two spaces away, or at a 90 degree angle to the right. The engine just determines which sprites to show depending on map position.

(+1)

Obviously Dave has explained the fake-3D enviroment, but with regards to the weapons, it came down to Combat being the final big addition and they were supposed to feature accuracy differences  in exchange for big damage chances but hit-chance never got added in time, alas. It's certainly on my to-do list for a post-jam update, as well as redoing the station level to feel more coherent and room-based than winding corridors.

Glad you enjoyed it :)