Hi, so yeah, the Bravery of the Coward was a pretty dim & dark game, while this is the opposite - colourful and vibrant!
The levels are courtesy of @AKAMaestro. We planned to have a keyboard layout initially with multiple levels, but due to time constraints, we had to combine most of those into a single big level. Hopefully in the future builds :D
39 seconds is FAST!! Even we didn’t manage under 40 seconds lol!
Ah, I got what you mean. Yeah, the traps and keyboard elements were pretty different and we didn’t see that. Thanks for pointing this out!!
Yeah, the goal was to replicate the RGB of a keyboard via the colour strobing. I guess it succeeded :)
The plan is to add more levels where the other keys (num keys, Enter key and others) have a use, which can make for an interesting puzzle-platformer. Let’s see how that goes xD
Thanks for playing!