Hi Melv Leee,
OMG i have not check into this page for a while and i saw your message sent 65days ago! My humblest apologies.
Just a few days ago i have managed to get a proof reader onboard as I have been looking at ways to turn this this into a physical copy. Life, work & family got in the way so i have not been looking at this game. I totally understand that the rules requires some fixes and we are going through this right now.
Your questions regarding the gameplay has prompt some real issues to the mechanics, namely the short trip and the rescue VIP mission. Boy, that's a tough one as the short trip was meant to stop people from farming their way to riches from one planet with the next planet over and over again. Perhaps i could solve this by stating the recuse VIP will need be accomplish by the next 2 orbital planet phase before it is a complete failure.
the 2 mission does requires you to go to the smugglers port to get the job to deliver illicit (which is 5 stated in the pirates bar) to the 3rdplanet.
Escaping- if any enemy ship appeared within 3000klicks, you may immediately try to escape at the roll of 4+. If the enemy ship appears 6000Klicks, ya...you will have to wait for them to move into the 4000Klicks zone before attempting to escape.
mission 2 crew members- yes you should get 2 for free
Cargo drop. This is a onetime, 1 item drop which should increase your die roll by +1. Dropping more will not increase your chances.
Yes, hopefully I will get all the typos sorted!
Thank you so much for your feed back. Hopefully with the coming release of the physical copy and the proof reader onboard i will put some work into sorting more of these issues.
Thank you again sooo much for your message.
regards
Kealf