Wow! Thanks @Havock53. If i re-release your version i'll be sure to put your name down as the proof reader in the credits. Is this ok with you? Thanks again for your support. Please check out the free games I have as well. As for SSBFA i do intent to release the version with Aoi san's artwork for the game( hopefully by this year) which will include 2 other playable ships. So yeah please play the free version and check out the Devlog.
TheKealf
Creator of
Recent community posts
Hi there, i am glad you like the game. I agree with you on the rules as I was trying to do 2 languages and it might have disrupt my flow of writing. Would definitely love to see the rules if you wouldn't mind sharing them 😀. If you like this, please check out my other game called Super Space Battle Frigate which I derived much of the game mechanics from.
SteelLard, thanks so much for your interest on this game.
I intend to do a video playthrough which will no doubt help people to play the game, but I keep getting side track with other projects.
Here are the answers to your queries regarding clarification. Thanks so much for the grammar check and I will get straight on to them! check out updated cards "CYK Cards V1.3"
Aaron: you may go back to this card (which is why you flip it sideways as a bookmark or sorts) at a cost of 1 travel time. Basically take this card and put it on top of your travel pile and proceed from any direction from here on wards.
Suspect: you are going backwards, so take the suspect card and 2 more cards from the discard pile and put them back in the travel deck. Imagine going backwards. By doing so, ignore any attack value on all the cards. Once you land on the card after the 3rd card have been placed back on the travel deck, the fluff of the card you land takes into effect.
cheerio!
Hi Melv Leee,
OMG i have not check into this page for a while and i saw your message sent 65days ago! My humblest apologies.
Just a few days ago i have managed to get a proof reader onboard as I have been looking at ways to turn this this into a physical copy. Life, work & family got in the way so i have not been looking at this game. I totally understand that the rules requires some fixes and we are going through this right now.
Your questions regarding the gameplay has prompt some real issues to the mechanics, namely the short trip and the rescue VIP mission. Boy, that's a tough one as the short trip was meant to stop people from farming their way to riches from one planet with the next planet over and over again. Perhaps i could solve this by stating the recuse VIP will need be accomplish by the next 2 orbital planet phase before it is a complete failure.
the 2 mission does requires you to go to the smugglers port to get the job to deliver illicit (which is 5 stated in the pirates bar) to the 3rdplanet.
Escaping- if any enemy ship appeared within 3000klicks, you may immediately try to escape at the roll of 4+. If the enemy ship appears 6000Klicks, ya...you will have to wait for them to move into the 4000Klicks zone before attempting to escape.
mission 2 crew members- yes you should get 2 for free
Cargo drop. This is a onetime, 1 item drop which should increase your die roll by +1. Dropping more will not increase your chances.
Yes, hopefully I will get all the typos sorted!
Thank you so much for your feed back. Hopefully with the coming release of the physical copy and the proof reader onboard i will put some work into sorting more of these issues.
Thank you again sooo much for your message.
regards
Kealf
The BOARD GAME GEEK'S 14th ROLL & WRITE GAME DESIGN CONTEST results are out, and Super Space Bounty Hunter Pursuit won some Accolades: 3rd place for Best Written Rules, 2nd place for Best Original Artwork, 3rd place for Best Innovative Mechanic Category, 1st place for Best Video Gameplay.
Thanks all who has played this game during its development.
Hi everyone,
Just a small update.
Life and work has been demanding in our lives, but we are doing the best we can to find time to hopefully turn this game into a physical product through "thegamecrafter".
We are planing to update the cards to a higher resolution, which means i have to re do all the cards. As a bonus we plan to update some of the images to the cards, specifically to the ship cards.
Scott the artist has done a fantastic job in re-imagining my freighter sketch into his art style shown as shown above.
Although it's just a sketch, one can already feel the awesomeness in it! Stay tune.
Thank you so much for an amazing review! You played it very well and the idea of writing on the boxes blew my mind (After all this is a roll and write game 😊) as I was always using dice as counters! Like you, I too look forward to expand the story of Mombatuk and tell more of his heroic quest in the island of Borneo.