Perhaps this is a matter of the game engine being used, but trying to assign the movement to the arrow keys results in double inputs when using the menu. It's a quirk, but it makes key binding to something that might feel more
comfortable less feasible.
Being able to see what weapon you currently have would be great, and knowing when a pickup will switch it out would be a huge QOL.
Still like the start of this so far. Definitely suggest adding some tags for visibility. Both "breast-expansion" and "inflation" would definitely be relevant here.