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thanks for the detailed feedback, I probably would make some of the objectives clearer if I did it again. I wanted the player to feel pressured to hurry but also provide a check point of sorts. Sometimes too much dialogue slows a game down but in retrospect I could have used a little more.

As far as the rover I really wanted to expand on that and plan to in a fuller version of this game. I was stoked with the different sprites I came up with but I really want to add more action to the movement.

As weird as it is Bayou Billy is always an inspiration for me when it comes to retro game dev. as a kid I loved how it had racing and beat ‘em up levels so I wanted to bring a little of that to this game.

Thanks again!