Hey,
thank you for you comment :)
Yeah, the idea was quite neat in theory, yet this being my first game jam plus my first "completed" / released game in unity it was quite a brutal time crunch. Procedural generation is indeed something to be used with care and not leave everything totally random. I guess games like faster than light and binding of Isaac do a way better job at this. I still hope it was something a bit memorable :)
Oh and i updated the game to fix a few things and tweak the game play if you want another go at it :)