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fakemaxxe

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A member registered Jul 14, 2019 · View creator page →

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I like this take on the "only one" idea. Only one (reusable) bullet that ricochets of the walls? So basically billiard with chickens who shoot back? Pretty fun :)

Only gripes i got is that the enemies don't seem too much of a threat, cause they fire rarely. Plus the cactus doesn't seem to do any damage on contact. With some additional twists in gameplay / level design it could be a fun game for longer while :)


P.S.: where you the guy asking for how to do the bullet losing velocity on discord? :)

Hey,

yeah, the game builds itself according to the detected frequency, sadly that did not translated too well to game play, as humans usually sense beats better than changes in frequency. I tweaked AI, enemy spawn and level build up.

If you wanna check out the update, it's in this game's description :)

Hey,

i hopefully fixed the issue with sound. I added a way to reset the players position without getting reset to the beginning of the level. Additionally i heavily tweaked the enemy spawn and behaviour. Link to the update is in this submissions description :)

Hey :)

Yeah, the much needed tweaking fell victim of no time. I did quite some tweaking now and put the update into the description of this game if you want to check it out :)

Hey,

thank you for you comment :)
Yeah, the idea was quite neat in theory, yet this being my first game jam plus my first "completed" / released game in unity it was quite a brutal time crunch. Procedural generation is  indeed something to be used with care and not leave everything totally random. I guess games like faster than light and binding of Isaac do a way better job at this. I still hope it was something a bit memorable :)

Oh and i updated the game to fix a few things and tweak the game play if you want another go at it :)

No, the double jump effect was created of a last minute fix. Basically the player performs 2 jumps without any cool down, but as gravity sets in the second jump is very weak. I did tweak it a bit more and changed it to a single more powerful jump. Update version is linked in the description.