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One of my favorites already. Design perfectly facilitates the mechanic and even has some puzzle-ish elements thrown in (like the level where you have to fall almost off the level before boosting. Very nice game and looks beautiful also!

(+1)

I'm glad you like it! It was an interesting design space, figuring out how to make this mechanism interesting.

I've always relied a bit too heavily on low-bit art, but I love the look of it, and how you can give colour meaning in a very binary, mechanical way.