I appreciated the theme following palette and mystery aspect. The disorientation effect is really jarring and the camera movement during those sections should be toned down. I feel like it would have benefitted from having a bit more introduction and reasoning as to why we were finding these keys to these cars. Also not sure if i was missing something but i could not pick up the key to advance passed the second level. I would interact with the key and it would make a sound and animate but not actually add it to my inventory to use at the car. Some indication of what the frying pan percentage bar indicates and some way to fight that off would balance it more.