Nice job on this! I played to the finish and I liked your art/characters and the gameboy vibes, and it was cool how you combined the cafe-style game with a whodunnit. I also liked your exposition of how the coffee-prep mechanisms worked -- it felt intuitive and smooth. The palette and coffeeshop feel was fitting for this jam, too. There was just a little blur of the pixels in some of what I assume are the UI elements (the headache of all pixel game devs), perhaps the engine UI was the cause? Again, nice work!
Viewing post in The Curious Case of Autumn Town jam comments
Wow, this is so sweet, thank you for all the great feedback! And yeah, I noticed that the HTML version has some odd pixel stretching (especially with the font like you mentioned), but I couldn't figure out why. It looks much cleaner in the Windows version, so I decided not to stress about it. It's so wonderful to hear that someone enjoyed my game! This is my first game jam, so that's a big deal for me. Thanks for making my day! :-)