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(+1)

Nice job on this!  I played to the finish and I liked your art/characters and the gameboy vibes, and it was cool how you combined the cafe-style game with a whodunnit.  I also liked your exposition of how the coffee-prep mechanisms worked -- it felt intuitive and smooth.  The palette and coffeeshop feel was fitting for this jam, too.  There was just a little blur of the pixels in some of what I assume are the UI elements (the headache of all pixel game devs), perhaps the engine UI was the cause? Again, nice work!

(+1)

Wow, this is so sweet, thank you for all the great feedback! And yeah, I noticed that the HTML version has some odd pixel stretching (especially with the font like you mentioned), but I couldn't figure out why. It looks much cleaner in the Windows version, so I decided not to stress about it. It's so wonderful to hear that someone enjoyed my game! This is my first game jam, so that's a big deal for me. Thanks for making my day! :-)