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Hi finally getting around to reviewing this! Firstly cool entry and I like the idea and aesthetic, also the menu's and dialogue presentation are immaculate and super well done! The first time I played it I was on a short time limit and skipped most but I enjoyed the dialogue at the beginning. +Nice easter egg 8)


Unfortunately, I tried (for about 30 mins I think) but I couldn't make it past the asteroid field and lasers on the left. I think mine may have been bugged as the laser on the middle and left were permanently on but the hitbox would sometimes not be. So I was just kind of taking a 50/50 chance for each one. Also, the SML.E having a hitbox made things quite hard to control especially since I couldn't push it around with the jet and it would die in the lasers which was extra tricky. I'm not sure if this would take away from the gameplay though if it were changed, if overcoming the obstacle is the fun challenge but maybe making it have lower mass might help. Maybe I didn't get up to where it was used but is the UI in the top right just limiting rotation or did it have significance later? I think it's a nice idea and design but not sure if it added to the gameplay for me.

I enjoyed playing and good work putting it together, also the game I've played the longest in this jam I think!  Sorry, I couldn't make it further so my captain was not able to be saved :'( 

(Would be really cool if you upload a gameplay of you beating it or showing off a little further)

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Thanks so much :) Like yā€™all, this was my first real Godot project and messed some things up. SML.Eā€™s rigidbody wasnā€™t properly looking for the suitā€™s collision so it wasnā€™t properly being affected by the jetpack. Eventually with the gun the reason SML-E has a hitbox makes more sense, but as you correctly figured out the laser gates at the end I think are impossible :( The ui in the top right is also ammo for your gun and will, eventually, power a rechargeable shield for SML.E

Hereā€™s a lil vid of what it could (or should) have looked like, had I fixed those two thingsā€¦ still ends with a bug with the save console, but shows off a little of what gameplay can be like with the gun!

https://www.youtube.com/watch?v=7POlzh8MJCg

Yeah transitioning game engine in a week is a really tricky task! Aah that makes sense about the gun UI as well then, since I could definitely see myself spamming that to move around xD. Thank you so much for recording the video as well, seeing you do it so easily after all my attempts hurt a little bit lol.  Also it's a shame it was out of reach but the gun looks very nice and satisfying!

Out of interest was there an area to the right that I missed? I think where you trigger the first console I couldn't get through