Really nice job with the aesthetics on this one. It's a testament to your music that despite it being a very short loop, it never got annoying. The scanlines were also a nice touch.
I think at the moment, the game feels quite static because you spend a lot of your time with a stationary ship, waiting for it to point the right way. I'd be interested to see how the gameplay changed if you added momentum to the ship, so it kept moving for a bit after you stopped thrusting.
As is, I think the fuel was a clever addition to prevent the player from eternally dodging and only occasionally rescuing an astronaut for points. I think this game does a good job of answering the question "what would asteroids be like if you could only move forwards?" A question I never knew I wanted an answer to until now.