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(+2)

Interesting...

Normal enemy bullets were a bit confusing at first, since they zoom in like using orthographic projection. But I guess if it used perspective like the player bullets, readability would be even more clustered.

It's a very ambitious game, and you already achieved a nicely presented arcade experience. Congrats!

Actually we decided to commit to the perspective like movement after.
This polish update I've been working on, has that and alot more.
Turn this into a proper arcade game after said update too. Thanks man, appreciate it.