The window was really small and everything was black so it was really hard to see what was going on. Combined with awkward controls I just kept falling back down to the start. I really like the theme of trying to climb over a massive wall and I think given a little more time it could have been really good.
Viewing post in The Lonly (Prototype - GMTK Game jam) jam comments
Thanks for playing! the window size has been a common complaint, not one of my better decisions. a properly paced intro would have been much better too, something to really help the player get how the controls work. I think if you spent a little more time on it you might find the controls are less awkward and more just really really obscure, but fun when you figure them out. (i say this confidently only because that has been the consensus of many of the posts) Thanks again for playing in the first place!