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Lummie Thief

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A member registered Sep 02, 2018 · View creator page →

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Great questions! 

Each puzzle stores a set of every state in which the puzzle is solvable. Because the game is relatively small I was able to create these sets manually, but if the game were any larger I would have used a solver to find all the solvable states. Checking a hash set is a constant time operation, so it's virtually free to check if the current state of the puzzle is contained in the set, which if and only if it is, the puzzle is solvable. 

Since each puzzle only has a finite number of shots the player can possibly obtain, and the player cannot move without consuming some sort of resource, each puzzle can be represented as a Directed Acyclic Graph with all solution states being leaf nodes. Because of this, we know that every move will always bring the player closer to a solution state (provided they move into a state that is contained in our solvable states set). Therefore, we can fairly accurately check how close a player is to solving a puzzle by just checking how many moves they have made in that puzzle.

I should also mention now that levels and puzzles are distinct. Some levels will have multiple puzzles in them. For instance, the level named "Bridge" has two different puzzles in it: the one entering from "Toucan" and exiting into "Gator", and the one entering from "Gator" with an extra ball and exiting into "Cyclone". This means that each level can have multiple sets of solvable states corresponding to different puzzles within the level. The game knows which puzzle the player is attempting to solve within a level by using the player's starting position, whether they brought a ball with them, and the lists of pipes the player has already entered and exited through. If there is no puzzle that matches the starting configuration, the hint system will say there is no solution.

Also, the game is designed in a way where it is never bad to bring a blue ball into a level with you, so there are no possible softlocks (as far as I'm aware)

I have no estimate currently, but I do still intend to get it onto Android

What a wonderful comment! I'm so happy that my game could inspire you!

Croquet Conundrum is a compact puzzle game about hitting a ball through wickets and pipes to explore a world of interconnected islands. A small number of mechanics inspired by the real rules of croquet combine together to create challenging puzzles that will test your logic and reasoning. Exciting discoveries are hidden under the simple façade, and thanks to the innovative design of the hint system, anyone is able to experience the game without getting roadblocked.

I'm super proud of how the game turned out, and it's been received very well in the puzzle game communities I've shared it in, so I think you should check it out if you've got an interest in puzzle games! https://lummie-thief.itch.io/croquet-conundrum

Hmm, I don't know what the issue could be then. If you remember what puzzle you had gotten to, I can send you a save file with the unlocks up to that point so you can get back to where you were (it would have to be for the downloadable version though, idk how to manipulate the save file in the web browser)

If you've got a back yard I 100% recommend picking up one of those $40 croquet sets from Walmart or something. It's such a fun game because it has just the right mixture of skill, randomness, and rivalry. You would also pick up the rules pretty quick because the real game uses most of the same rules as this game does (2 shots max, wickets give +1 shot, balls give +2 shots and let you put your ball next to them, etc.)

That's really strange. I always use chrome and saving has always worked. I was thinking that it could have been because I pushed a new update last night, but I just did some testing on an unlisted itch.io page and my progress transferred between the old version and the new version. Maybe you somehow cleared your browser cache?

Can you verify that saving has ever worked for you? Play a couple levels and then close the window and come back and see if your progress is there.

Oh no! Can you give me some more details so I can try to figure out what happened? Were you playing in the web browser, or were you playing the downloadable version? If you're playing in the browser, please tell me which browser.

Well I'm glad you enjoyed it, thanks for playing and cataloguing your experience! It definitely won't be the last game I make, so no reason to be sad :)

Beautiful soundtrack. I kept it on full blast the whole time

Thanks a lot!

I believe in you! Take a break if you need to though. Sometimes taking time away from a puzzle you're stuck on is the best way to progress.

Thanks for reporting that, I'll look into it

If you open the map you should see a lot of question marks showing puzzles you haven't been to yet. Now that you've gotten ending 1, you have all the information you need to reach all of these locations. Figuring out how to get to them is a puzzle of its own though, so don't give up!


If you get really stuck, you can always ask the hint system "What is my goal here" to see if there's more to a level than you think.

This game looks rather unassuming but is actually quite fun once you get into it! I recommend giving it a shot for yourself.

Speedrunning this game would be crazy, theres so much room for optimization!

It's actually a lot of fun after the update! The timer thats constantly counting up encourages you to play fast (now that you cant manually decrease it), and the sound effects and wobble really make the game a lot more fun to control. I especially like that you can make a match while a previous match is still playing out, so you can have multiple chains of apps being deleted at the same time which is just dopamine overload!

Super impressive for only taking 6 hours. A few of the puzzles are pretty tricky too.

I definitely referenced that exact video when trying to figure out how to get the dirt particles to work lol

I really like the ability to shoot the dice you roll in order to manipulate what types of buffs you get

The game was surprisingly fun. It was interesting to have to limit how much I would roll to make sure that I would actually be able to beat the wave of enemies, and pushing out of my comfort zone when I had a x3 multiplier for my gold. Nice work!

I had a lot of fun playing! My only complaint is that the hitpause when hitting something with a high damage move was way to much. Overall really fun game though!

Really fun game! Must have been a huge headache to figure out how to get the building rotation to work.

Thanks for the feedback! Level 13 is an outlier in terms of difficulty and I wish I had made it slightly easier and more fair, but there's obviously not a lot of time to playtest during a jam. If you really want to go back and finish the game (there's only 14 levels so you were almost there), I accidentally left a debug button in the game that lets you skip levels by pressing f12. Whoops.

This game is really cool! I'm not a music person (at all) but was still able to solve all but the final level. I encountered a bug where the game crashed while I was solving level 5, and then when I went back with the level selector to finish level 5, it didn't unlock level 6, which was a bit disappointing but I still had a lot of fun playing. Unexpectedly my favorite out of all of the games I've played so far.

No way, that solution is AWESOME! Glad you had fun!

Really charming game. The spider is so cute!

Really really good game. Super quick, really satisfying, and with some of the best racquet-sports mechanics I've seen!

So the ratings finally came out, and Ludwig has played the top 10, which means that the jam is finally officially over. I personally thought I would place higher than I did, and even deep down thought I had a shot at the top 10,  and I suspect a lot of other people feel the same way as me: disappointed.

If you are reading this post, it means you probably met new people, brainstormed ideas, iterated on designs, programmed game systems, made art, implemented UI, added sound effects, created an itch.io page, maybe even recorded and edited a trailer, and most importantly, FINISHED AN ENTIRE GAME IN LESS THAN 10 DAYS! Do you have any idea how big of an accomplishment that is? Seriously! Read that list again and tell yourself that's not an insane feat. If this was your first jam, congratulations on making a game! If this was your 10th or 100th jam, congratulations on making a game! Regardless of rating, you worked your ass off and have a product to show for it, which is something that everyone can and should feel proud of.

I hope that we can have another event like this in the future, because I'm sure we all learned a lot during the process and had a ton of fun making, sharing, and playing games!

The art is beautiful and the gamplay is pretty good as well. I wish that the platforms would stay for just a little bit longer though because when you're falling, by the time you realize you landed on a platform and press jump, its already broken

Pretty good game! I like how you have to conserve your momentum to make it up some of the steeper sections, so you always have to make sure you brake enough to make it around a corner, but not too much that you wont make it up the next hill.

I wish the controls were a little tighter and more consistent, but other than that its really really well designed. Its like jump king but not too much like jump king

I submitted a build of my game last night with the github repo and everything, but I've made some additional changes this morning. Should I press the submit button again, or will changing my original itch.io page I submitted and pushing a new commit to github work?

Will uploading the source files with the Unity gitignore file be sufficient? I really dont want to get DQed because I messed up my github page

Sweet thanks! I restarted and went back to the store and had enough money to buy the key and finish the game (I actually got jumpscared at the end). I dont know why I didnt have enough money the first time, maybe I was just being dumb

I really liked the game and especially the humor, but I got stuck and cant figure out where to go. I got the left and right orbs but have no idea where to go to get the middle one. I sold everything in my inventory to the hardware store but still dont have enough for the key, and he wont buy my gem. Any tips on what to do?

Worm Adventure 4: Into the Wormhole

Worm Adventure 4: Into the Wormhole is a rage game / 3d platformer where you play as a worm with a grappling hook trying to climb to the top of a cave. 

The controls are easy to understand but difficult to master, so you will probably fall down a lot at first, but that only makes getting to the top feel even better! 

The main campaign will take between 5 and 15 hours to beat, but there's much more content after that if you want to beat arcade mode, mess around with your friends in multiplayer, or try to reach the true ending of the game. 

I hope to see you all in the wormhole!

Store Page: https://lummie-thief.itch.io/worm-adventure-4

Thanks! I'm pretty sure I've got the world record on this one too but I'm excited to see who tries to beat it :)