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A really fun idea that's easy to wrap your head around. I'll mimic what some others have said with thinking some extra movement options would do this game a service, but also add that the bullet recall could be a little more generous; I often found myself near-missing the bullet while trying to catch it.

Still though, a good use of engine, concept, and minimalist design. There's a pretty strong, solid foundation to build off here, if you wanted to continue working on it.

Definitely, the movement is something I'm studying how to change because I don't want to be too fast or something, and the bullet catch could be more genereous for sure. Thank you for your kind words and your feedback !