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(+1)

Yeah, it would have been better if could have done live commentary over the video but unfortunately I'm having a health issue after the Jam that makes it difficult to talk :c But I should try to in the future, if it doesn't hurt as much later in the week.

As for feedback, I didn't give any because I couldn't think of anything to critique. :) I have seen this type of mechanic before, but I thought your game executed it brilliantly. There was no bugs, the visual design was great and was the perfect length. The game was intuitive and your tutorial told me everything I needed to know.

If I was do push myself for something, it would be that if it was any longer, I'd probably have wanted something more. Like a new mechanic on top that would synergise well with the light/dark mechanic to keep me engaged.

But I think it was the perfect length for what was there, so I really don't have any complaints :)

Sorry, that's probably not what you want to hear :/

If I have time after I've played a bunch more games, I'll play your game again and try to be really critical xD