Hey Sean!
I really liked the music, that kind of chill vibe works well for a puzzle-platformer like yours which is more about planning than execution.
I chucked a comment on your game page!
As you're a sound guy, I'd be interested what you think of the way we handled sound for our submission, Negative Nancy:
https://itch.io/jam/gmtk-2019/rate/462193
Trying to get the feeling of people talking without full voice acting is always an interesting challenge!